drawimage Questions
2
Solved
I want to draw an image to canvas within a Cordova app.
When the image path is within the www directory of my app, the drawing works as expected.
However, if the image is made by the Cordova camer...
Kalmar asked 11/9, 2014 at 20:29
2
Solved
In my Main I want to create a JFrame, then I want to create a BackgroundPanel and I want to add this one in the JFrame.
This is Main class:
public class Main {
public static void main(String ar...
1
Solved
I basically want to transform my SVG into a PNG image. So I turn the SVG into an SVG image and try to draw that on a canvas to be able to get it as a PNG via the toDataURL() method. This works fine...
Thrower asked 7/5, 2014 at 10:13
5
Solved
I need draw over 10,000 images (32x32 px) on canvas but over 2000 draws the performances is very bad.
this is a little example:
object structure {position:0}
for(var nObject = 0; nObject < ob...
Hybris asked 5/5, 2014 at 8:37
1
Solved
I am trying to draw png image into the canvas, but the quality is really poor.
I am doing that using the drawImage method:
src = folder+self.cur+".png";
imageObj.src = src;
imageObj.onload = funct...
Viviyan asked 31/10, 2013 at 10:4
2
Solved
I'm using this script:
var canvas = new fabric.Canvas('game_canvas', { selection: false });
fabric.Image.fromURL('images/bg.jpg', function(img) {
img.set('left', 1024/2).set('top', 600/2).set('z...
Sherly asked 4/8, 2011 at 10:26
1
Solved
I’m using two html canvas, the fronendCanvas is visible to the users and is part of the html DOM tree and is set to have 100% of the window width and height, the backendCanvas is created on the jav...
1
I've been trying to draw a large number of instances of an SVG file to a canvas using drawImage. By creating a single image element using the SVG as the source, then using drawImage for each instan...
Amu asked 15/4, 2013 at 18:57
1
Solved
I am drawing on the canvas each time a user presses a button, however sometimes the image is not getting drawn on the canvas. I think this could be that the image isn't loaded in time before the co...
Glamorous asked 19/3, 2013 at 15:58
1
so this is basically how my code is working
class Main extends JFrame implements Runnable {
public Main() {
//init everything
}
public void start() {
running = true;
Thread thread = new Th...
Grabble asked 4/1, 2013 at 2:7
1
Solved
I know my question sounds basic, but i searched all over the place and found nothing..
this is my code :
public MainWindow()
{
InitializeComponent();
Map newMap = new Map();
newMap.setMapStrat...
Hollingsworth asked 3/1, 2013 at 16:28
2
Solved
I have a Java project that's about traffic network simulation in a random city, I've managed to figure out a way to implement this project, so I divided each intersection into a section which is ba...
Dahomey asked 7/4, 2012 at 13:46
1
Solved
I am trying to write a jQuery plugin that will have similar functionality to the Flash based product editor on Zazzle.com. What I need to know is how, using the context.drawImage() canvas function,...
Halliburton asked 12/10, 2011 at 18:21
2
Solved
I am displaying a JPG in a C++ CWnd window using GDI+. The JPG has a pure white background, 0xffffff, but when displayed using graphics.DrawImage, the background is off-white with a mix of pixel co...
1
Solved
I am writing some code that uses HTML5 canvas. Generally it works well, but now I found a very strange behaviour. The weird thing is that it is consistent on different browsers, so must be that I u...
Reflex asked 6/7, 2010 at 11:3
1
Solved
I'm working on a simple JavaScript game using HTML5 canvas. It's a very typical game-loop setup involving:
init() function that initializes objects to be used the playfield, randomizing some star...
Zoba asked 3/10, 2010 at 15:15
1
Solved
In my user control's paint handler I iterate over a collection of predefined Bitmap objects and draw them to the client area thusly:
C# version:
private void Control_Paint(object sender, PaintEve...
Drin asked 6/4, 2010 at 20:9
4
Solved
How should Java's drawImage() be used? I do not find the JDK documentation very forthcoming. For example all drawImage signatures require an ImageObserver but the documentation for this is not very...
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