How should Java's drawImage() be used? I do not find the JDK documentation very forthcoming. For example all drawImage signatures require an ImageObserver but the documentation for this is not very helpful for new users.
You can get away with Graphics.drawImage(img, x, y, null)
[or similar]. The ImageObserver
parameter is a callback to inform you of the progress of the draw operation; and is really only useful if you're fetching the Image parameter asynchronously.
To be clearer, if you call drawImage
with an incompletely loaded Image it will:
- return false (immediately)
- draw as much of the
Image
as possible (all that is loaded) - and, at some future point, call into the
ImageObserver
when more of the Image is available
Basically, if you're working with in memory Image
s (either loaded from the file system, or constructed by your program) don't worry about the ImageObserver
parameter. If you're loading Image
s across the network and not explicitly waiting for them to load, you'll need to employ an ImageObserver
to make sure "completely" draw an Image
.
Image
objects aren't necessarily completely loaded. If Graphics.drawImage
is invoked on an incomplete image it will draw as much of the image as it can, and then alert the ImageObserver
(by calling imageUpdate
) when more of the image is loaded.
The ImageObserver
can be null, in which case you won't get any notification. This is common if the images are known to be loaded, or if there's already another mechanism doing repaints.
Note that Component
implements ImageObserver
, and its imageUpdate
method will cause a repaint
on the affected area.
Actually I used drawImage()
many times always with ImageObserver
parameter set to null
. Ok that doesn't mean it's useless, but I did whatever I needed without knowing its use..
As others have intimated, this API was conceived when it was assumed that the images that would be rendered would be being loaded over the network. When you ask the toolkit to load an image, the assumption is that it is just a shell, and that the bytes required to know its size and pixels are still crawling down the wire.
In this case drawImage may render nothing when it is first called. As the size and pixels become available, the ImageObserver is notified. In the case of Component implements ImageObserver
, its behaviour is to repaint when the data is available.
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imageUpdate
is also called for animated images. – Costanzia