deferred-shading Questions

3

Solved

I'm trying to reconstruct 3D world coordinates from depth values in my deferred renderer, but I'm having a heck of a time. Most of the examples I find online assume a standard perspective transform...
Marteena asked 12/3, 2014 at 18:35

1

EDIT: I'm still looking for some help about the use of OpenCL or compute shaders. I would prefer to keep using OGL 3.3 and not have to deal with the bad driver support for OGL 4.3 and OpenCL 1.2, b...
1

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