They say that early binding solves the problem of synchronization. I couldn't understand "how". Is this something special to Java or the same applies to C++ too?
so, with this method we actually won't require a mutex lock?
They say that early binding solves the problem of synchronization. I couldn't understand "how". Is this something special to Java or the same applies to C++ too?
so, with this method we actually won't require a mutex lock?
I think they are referring to creating the Singleton instance before starting/creating any threads, thus alleviating the need for synchronization at creation.
EDIT: adding info about C++ and static variables
In C++, static variables are also initialized before execution like David Harkness mentions for Java. One issue with this in C++ can be in embedded environments where calls to malloc/new cant be performed until after the system is initialized, in which case using a Singleton static initializer could be problematic.
The JVM ensures that each class is fully loaded before allowing any access to it via other threads. This means that all static variables, including uniqueInstance
above, at fully instantiated before they can be accessed. This is specific to Java and means you don't need synchronization to protect the publication of the instance.
final
. Even though the JVM enforces the initialization of static variables, I believe it's possible for the JVM to not emit a memory barrier, which would mean another thread could observe the static field in an uninitialized state. –
Kisser I think they are referring to creating the Singleton instance before starting/creating any threads, thus alleviating the need for synchronization at creation.
EDIT: adding info about C++ and static variables
In C++, static variables are also initialized before execution like David Harkness mentions for Java. One issue with this in C++ can be in embedded environments where calls to malloc/new cant be performed until after the system is initialized, in which case using a Singleton static initializer could be problematic.
The answer is YES!
. with this method you will not need a lock for the "get instance"
--Edit--
the reason is that the creation of the object is part of the loading process by the OS which guaranteeing it's loaded before your code is running.
P.s. it will apply to C++ as well.
notes:
1. you wouldn't need the lock for the "get instance" but you may needed if there are shared members of the instance.
2. this is only possible if you don't need parameters for the initialization of the instance.
One of the things the lazy instantiation tried to solve (not only C++ related) was the static initialization order fiasco. This is a problem that you have little control over the order of initialization (with multiple translation units), but dependencies might require an object to already exist before the other can be created. With lazy instantiation, the object is created as needed, so as long as there is no circular dependency, you should be okay.
If dependencies are an issue for you and you still want to avoid the cost of locking for each getInstance(), you can still do eager instantiation by initializing all your singletons before starting your threads by adding an Initialize() function to your classes. This way you can check with asserts that singletons are only initialized once and only accessed after they are initialized.
Remark that:
from C++11 on (and when using gcc as I'm not sure about other compilers), the easiest solution is to use a static function variable in getInstance and to return a reference to that variable. This is thread-safe.
class Example
{
...
static Example& getInstance()
{
static Example instance;
return instance;
}
};
In case that you want that the singelton member will remain null until first call, you can sync only the creation. for example
getInstance() {
if (singleton == null) {
lock();
if (singleton == null) {
singleton = new Singleton();
}
unlock();
}
return singleton;
}
lock()
call before the (singleton == null)
check, and the unlock()
call after the if
block but that would add the lock()/unlock() overhead to every getInstance()
call. –
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if(instance == null) instance = new Singleton();
. Gonna wait to see what the experts have to say though – Gutierrezfinal
. Apart from better enforcing the singleton pattern it could also mean better optimization opportunities by the JVM. – SentrygetInstance()
method synchronized ? – Herron