How to deal with unwanted widget build?
Asked Answered
U

7

305

For various reasons, sometimes the build method of my widgets is called again.

I know that it happens because a parent updated. But this causes undesired effects. A typical situation where it causes problems is when using FutureBuilder this way:

@override
Widget build(BuildContext context) {
  return FutureBuilder(
    future: httpCall(),
    builder: (context, snapshot) {
      // create some layout here
    },
  );
}

In this example, if the build method were to be called again, it would trigger another HTTP request. Which is undesired.

Considering this, how to deal with the unwanted build? Is there any way to prevent a build call?

Unhallowed answered 10/9, 2018 at 0:1 Comment(8)
this post may help you.. https://mcmap.net/q/101612/-flutter-statelesswidget-build-called-multiple-times-duplicate/55626839#55626839Armorial
In the provider documentation you link here saying "See this stackoverflow answer which explains in further details why using the .value constructor to create values is undesired." However, you don't mention the value constructor here or in your answer. Did you mean to link somewhere else?Sandor
@Sandor this is the correct link. The problem is not specific to provider, and the issue with the ".value" constructor is identical to what is described here. That is, replace FutureBuilder with SomeProvider.valueDevilish
I'd recommend either explaining the undesirable side effects directly in the documentation (first choice) or adding more explanation here (second choice). I don't know if I'm representative of the average Provider user or not, but when I come here I still don't understand the relationship between using .value and unwanted widget build or the build method needing to be pure.Sandor
Just simply initialize a Future as a final variable in the State<T> class and outside of the build() method, because State is persistent and not rebuilt, only the build() method is invoked many times. If a StatelessWidget is used, in the event where this widget is rebuilt, that would re-initialize the Future and make our FutureBuilder re-enter the loading state, which is undesired.Tingly
@Sandor I also find that part of the provider documentation very confusing. Far clearer explanation can be found on Flutter by Example.Lashley
Can @RémiRousselet or anybody else make a more specific explanations on the side effects of using the .value constructor to create values ? The most voted answer seems has nothing to do with ProviderLesialesion
My understanding is that creating a value is something that is done once, so if you use Provider.value constructor, you'll be creating it every single time you rebuild, whereas using a create constructor will only create and initialise it the first time. That is also why when you want to Provide a value that can change, you use the .value constructor (along with a ChangeNotifier). Correct me if I'm wrongTegan
U
407

The build method is designed in such a way that it should be pure/without side effects. This is because many external factors can trigger a new widget build, such as:

  • Route pop/push
  • Screen resize, usually due to keyboard appearance or orientation change
  • The parent widget recreated its child
  • An InheritedWidget the widget depends on (Class.of(context) pattern) change

This means that the build method should not trigger an http call or modify any state.


How is this related to the question?

The problem you are facing is that your build method has side effects/is not pure, making extraneous build calls troublesome.

Instead of preventing build calls, you should make your build method pure, so that it can be called anytime without impact.

In the case of your example, you'd transform your widget into a StatefulWidget then extract that HTTP call to the initState of your State:

class Example extends StatefulWidget {
  @override
  _ExampleState createState() => _ExampleState();
}

class _ExampleState extends State<Example> {
  Future<int> future;

  @override
  void initState() {
    super.initState();
    future = Future.value(42);
  }

  @override
  Widget build(BuildContext context) {
    return FutureBuilder(
      future: future,
      builder: (context, snapshot) {
        // create some layout here
      },
    );
  }
}

I know this already. I came here because I really want to optimize rebuilds

It is also possible to make a widget capable of rebuilding without forcing its children to build too.

When the instance of a widget stays the same; Flutter purposefully won't rebuild children. It implies that you can cache parts of your widget tree to prevent unnecessary rebuilds.

The easiest way is to use dart const constructors:

@override
Widget build(BuildContext context) {
  return const DecoratedBox(
    decoration: BoxDecoration(),
    child: Text("Hello World"),
  );
}

Thanks to that const keyword, the instance of DecoratedBox will stay the same even if the build was called hundreds of times.

But you can achieve the same result manually:

@override
Widget build(BuildContext context) {
  final subtree = MyWidget(
    child: Text("Hello World")
  );

  return StreamBuilder<String>(
    stream: stream,
    initialData: "Foo",
    builder: (context, snapshot) {
      return Column(
        children: <Widget>[
          Text(snapshot.data),
          subtree,
        ],
      );
    },
  );
}

In this example when StreamBuilder is notified of new values, subtree won't rebuild even if the StreamBuilder/Column does. It happens because, thanks to the closure, the instance of MyWidget didn't change.

This pattern is used a lot in animations. Typical uses are AnimatedBuilder and all transitions such as AlignTransition.

You could also store subtree into a field of your class, although less recommended as it breaks the hot-reload feature.

Unhallowed answered 10/9, 2018 at 0:1 Comment(18)
Could you explain why storing subtree in a class field breaks hot-reload?Fraga
A problem I am having with StreamBuilder is that when the keyboard appears the screen changes, so routes have to be rebuilt. So StreamBuilder is rebuilt and a new StreamBuilder is created and it subscribes to the stream. When a StreamBuilder subscribes to a stream, snapshot.connectionState becomes ConnectionState.waiting which makes my code return a CircularProgressIndicator, and then snapshot.connectionState changes when there's data, and my code will return a different widget, which makes the screen flicker with different stuff.Fraga
Is placing the StreamBuilder in an outside variable the only solution?Fraga
I decided to make a StatefulWidget, subscribe to the stream on initState() and set the currentWidget with setState() as the stream sends new data, passing currentWidget to the build() method. Is it there a better solution?Fraga
I am a little bit confused. You are answering your own question, however from the content, it doesn't look like it.Tungsten
@mFeinstein you could use Bloc pattern to expose the stream as a behavioursubject, caching last value reusing for next subscriptionCertitude
sgon00 I was questioning, but then some time later I found an answer by myself, I am just not sure it's the best. @Certitude the problem is when there's no value sent yet and there's no seed value for a BehaviorSubject that makes sense. For example, if you want to control if there's a user signed in or not, show a Sign In screen if there's no user, the Main Screen if there's a user and a Loading screen if we are still loading the information if there's a user or not, which is what snapshot.connectionState information does.Fraga
@Certitude but even with a BevaiourSubject, the StreamBuilder would trigger a single "waiting" frame on widget rebuild. Stuck on this as well, any help appreciated.Kass
@Kass Can you share a project via github?Certitude
Uh, saying that a build should not call an HTTP method completely defeats the very practical example of a FutureBuilder.Juta
The nature of Stateful widgets is that, managing states, and http calls are asynchronous, so might have multiple states. Or you create wrap your http call in some sort of cache, to avoid making the call on a future rebuild... or use the initState() to store the future value... you will still make use of the FutureBuilder, unless you wanna manage the Future urself and call setState() later. This is a very good point to avoid unnecessary rebuilds and keep logic separated from UI.Brazilin
Ok, but let's say I have 3 tabs. If I go from the first to the third tab, the second tab build method is called followed by the dispose. But if the build was waiting for a response (let's say it's a ChangeNotifierProvider) from a model, it will throw an error when notifyListeners() is called and the response arrives to the second tab (A 'model' was used after being disposed. Once you have called dispose() on a 'model', it can no longer be used.)Dissimilar
So what if you want to have a dialog show up on error and then a button in the dialog which redirects to some other page? How can you do that?Pickering
Anyone reading the above solution. Should also see a better approach here(deal with FutureBuilder refiring): medium.com/saugo360/…Comnenus
I read the article above, its definitely not better. Its an alternative, and I would say just introduces unnecessary complexity: using AsyncMemoizer. And, what happens when your Future function is more complicated? You need to create an AsyncMemoizer for each function you call in the function generating the future.Oloughlin
@MichelFeinstein I have the same problem and it's exasperating. I decided to make a BehaviorSubjectBuilder on top of an RxDart BehaviorSubject which for this purpose is a stream whose last value you can fetch. It just wraps a StreamBuilder but the initialData is subject.value and the stream is subject.stream. I think you can make it better still by making the stream-built widget take a key so it doesn't unnecessarily get replaced by an exact copy, but that's just optimization.Omidyar
please, update this answer with null-safetyAzoic
You should move the call to super.initState(); to the beginning of your override in the example.Aspirator
P
36

You can prevent unwanted build calling, using these way

  1. Create child Statefull class for individual small part of UI

  2. Use Provider library, so using it you can stop unwanted build method calling

In these below situation build method call

  • After calling initState
  • After calling didUpdateWidget
  • when setState() is called.
  • when keyboard is open
  • when screen orientation changed
  • If Parent widget is build then child widget also rebuild
Pudency answered 28/1, 2020 at 10:5 Comment(4)
the first point interferes with the last one "Create child Statefull class for individual small part of UI" with "Parent widget is build then child widget also rebuild"Chitarrone
No, Let me give example 1st one is If you have register form screen and create small child ui for getting BDay so when you rebuild BDay widget then whole registration form screen is not rebuild But if you rebuild parent screen then whole child also is rebuildPudency
if someone still wonders, @Pudency means that you should create small separate stateful widgets, because updating state within those won't affect the parent. If you have e.g. huge widgets each setState() will update everythingBudbudapest
when keyboard is open, everything is rebuild ..Boreas
D
20

Flutter also has ValueListenableBuilder<T> class . It allows you to rebuild only some of the widgets necessary for your purpose and skip the expensive widgets.

you can see the documents here ValueListenableBuilder flutter docs
or just the sample code below:

  return Scaffold(
  appBar: AppBar(
    title: Text(widget.title)
  ),
  body: Center(
    child: Column(
      mainAxisAlignment: MainAxisAlignment.center,
      children: <Widget>[
        Text('You have pushed the button this many times:'),
        ValueListenableBuilder(
          builder: (BuildContext context, int value, Widget child) {
            // This builder will only get called when the _counter
            // is updated.
            return Row(
              mainAxisAlignment: MainAxisAlignment.spaceEvenly,
              children: <Widget>[
                Text('$value'),
                child,
              ],
            );
          },
          valueListenable: _counter,
          // The child parameter is most helpful if the child is
          // expensive to build and does not depend on the value from
          // the notifier.
          child: goodJob,
        )
      ],
    ),
  ),
  floatingActionButton: FloatingActionButton(
    child: Icon(Icons.plus_one),
    onPressed: () => _counter.value += 1,
  ),
);
Decimeter answered 27/7, 2020 at 17:20 Comment(0)
R
11

One of the easiest ways to avoid unwanted reBuilds that are caused usually by calling setState() in order to update only a specific Widget and not refreshing the whole page, is to cut that part of your code and wrap it as an independent Widget in another Stateful class.
For example in following code, Build method of parent page is called over and over by pressing the FAB button:

import 'package:flutter/material.dart';

void main() {
  runApp(TestApp());
}

class TestApp extends StatefulWidget {

  @override
  _TestAppState createState() => _TestAppState();
}

class _TestAppState extends State<TestApp> {

  int c = 0;

  @override
  Widget build(BuildContext context) {

    print('build is called');

    return MaterialApp(home: Scaffold(
      appBar: AppBar(
        title: Text('my test app'),
      ),
      body: Center(child:Text('this is a test page')),
      floatingActionButton: FloatingActionButton(
        onPressed: (){
          setState(() {
            c++;
          });
        },
        tooltip: 'Increment',
        child: Icon(Icons.wb_incandescent_outlined, color: (c % 2) == 0 ? Colors.white : Colors.black)
      )
    ));
  }
}

But if you separate the FloatingActionButton widget in another class with its own life cycle, setState() method does not cause the parent class Build method to re-run:

import 'package:flutter/material.dart';
import 'package:flutter_app_mohsen/widgets/my_widget.dart';

void main() {
  runApp(TestApp());
}

class TestApp extends StatefulWidget {

  @override
  _TestAppState createState() => _TestAppState();
}

class _TestAppState extends State<TestApp> {

  int c = 0;

  @override
  Widget build(BuildContext context) {

    print('build is called');

    return MaterialApp(home: Scaffold(
      appBar: AppBar(
        title: Text('my test app'),
      ),
      body: Center(child:Text('this is a test page')),
      floatingActionButton: MyWidget(number: c)
    ));
  }
}

and the MyWidget class:

import 'package:flutter/material.dart';

class MyWidget extends StatefulWidget {

  int number;
  MyWidget({this.number});

  @override
  _MyWidgetState createState() => _MyWidgetState();
}

class _MyWidgetState extends State<MyWidget> {

  @override
  Widget build(BuildContext context) {
    return FloatingActionButton(
        onPressed: (){
          setState(() {
            widget.number++;
          });
        },
        tooltip: 'Increment',
        child: Icon(Icons.wb_incandescent_outlined, color: (widget.number % 2) == 0 ? Colors.white : Colors.black)
    );
  }
}

Rett answered 24/2, 2021 at 10:48 Comment(1)
This is a useful idea however I believe that TestApp can then become a StatelessWidget since is has no mutable state. 'c' is declared but never changes in the second example.Negris
S
8

I just want to share my experience of unwanted widget build mainly due to context but I found a way that is very effective for

  • Route pop/push

So you need to use Navigator.pushReplacement() so that the context of the previous page has no relation with the upcoming page

  1. Use Navigator.pushReplacement() for navigating from the first page to Second
  2. In second page again we need to use Navigator.pushReplacement() In appBar we add -
    leading: IconButton(
            icon: Icon(Icons.arrow_back),
            onPressed: () {
              Navigator.pushReplacement(
                context,
                RightToLeft(page: MyHomePage()),
              );
            },
          )
    

In this way we can optimize our app

Sexology answered 16/4, 2021 at 5:36 Comment(0)
S
5

You can do something like this:

  class Example extends StatefulWidget {
      @override
      _ExampleState createState() => _ExampleState();
    }
    
    class _ExampleState extends State<Example> {
      Future<int> future;
    
      @override
      void initState() {
        future = httpCall();
        super.initState();
      }
    
      @override
      Widget build(BuildContext context) {
        return FutureBuilder(
          future: future,
          builder: (context, snapshot) {
            // create some layout here
          },
        );
      }
    
    
     void refresh(){
      setState((){
       future = httpCall();
       });
    }

  }
Sedimentology answered 17/3, 2022 at 13:38 Comment(2)
where refresh is called?Innings
Whener you need to. For example, if the user taps to refresh the data, or even if something happens and you need to refresh the data (as new register was stored for example).Grassy
M
0

The SIMPLE WAY is : use boolean flag to prevent call twice, ex. : ValueNotifier ...

Focus on boolean with value : true | false at exactly time, to avoid call build() method twice.

See existed sample code below :

enter image description here

enter image description here

Mayramays answered 18/10, 2023 at 4:8 Comment(0)

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