Convert a System.Windows.Input.KeyEventArgs key to a char
Asked Answered
L

5

11

I need to get the event args as a char, but when I try casting the Key enum I get completely different letters and symbols than what was passed in.

How do you properly convert the Key to a char?

This is what I've tried

ObserveKeyStroke(this, new ObervableKeyStrokeEvent((char)((KeyEventArgs)e.StagingItem.Input).Key));

Edit: I also don't have the KeyCode property on the args. I'm getting them from the InputManager.Current.PreNotifyInput event.

Linton answered 12/5, 2009 at 21:49 Comment(0)
D
11

See How to convert a character in to equivalent System.Windows.Input.Key Enum value? Use KeyInterop.VirtualKeyFromKey instead.

Dieppe answered 12/5, 2009 at 22:47 Comment(1)
This doesn't actually work. If you press anything other than a character or a number, you get a random other character.Phalanger
A
2

It takes a little getting used to, but you can just use the key values themselves. If you're trying to limit input to alphanumerics and maybe a little extra, the code below may help.

    private bool bLeftShiftKey = false;
    private bool bRightShiftKey = false;

    private bool IsValidDescriptionKey(Key key)
    {
        //KEYS ALLOWED REGARDLESS OF SHIFT KEY

        //various editing keys
        if (
        key == Key.Back ||
        key == Key.Tab ||
        key == Key.Up ||
        key == Key.Down ||
        key == Key.Left ||
        key == Key.Right ||
        key == Key.Delete ||
        key == Key.Space ||
        key == Key.Home ||
        key == Key.End
        ) {
            return true;
        }

        //letters
        if (key >= Key.A && key <= Key.Z)
        {
            return true;
        }

        //numbers from keypad
        if (key >= Key.NumPad0 && key <= Key.NumPad9)
        {
            return true;
        }

        //hyphen
        if (key == Key.OemMinus)
        {
            return true;
        }

        //KEYS ALLOWED CONDITITIONALLY DEPENDING ON SHIFT KEY

        if (!bLeftShiftKey && !bRightShiftKey)
        {
            //numbers from keyboard
            if (key >= Key.D0 && key <= Key.D9)
            {
                return true;
            }
        }

        return false;
    }

    private void cboDescription_PreviewKeyDown(object sender, KeyEventArgs e)
    {
        if (e.Key == Key.LeftShift)
        {
            bLeftShiftKey = true;
        }

        if (e.Key == Key.RightShift)
        {
            bRightShiftKey = true;
        }

        if (!IsValidDescriptionKey(e.Key))
        {
            e.Handled = true;
        }
    }

    private void cboDescription_PreviewKeyUp(object sender, KeyEventArgs e)
    {
        if (e.Key == Key.LeftShift)
        {
            bLeftShiftKey = false;
        }

        if (e.Key == Key.RightShift)
        {
            bRightShiftKey = false;
        }
    }
Alexio answered 5/11, 2009 at 19:22 Comment(0)
O
2

That work for me:

Based on the last entry i found that in WPF there is no such event PreNotifyInput, but i found and equivalent PreviewTextInput

First I try with a RegExp, but I cant make it work, then I use a simple indexOf.

private bool ValidChar(string _char)
{
   string Lista = @" ! "" # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ";
   return Lista.IndexOf(_char.ToUpper()) != -1;
   //System.Text.RegularExpressions.Regex RegVal = new System.Text.RegularExpressions.Regex(@"(?<LETRAS>[A-Z]+)+(?<NUMERO>[0-9]+)+(?<CAR>[!|""|#|$|%|&|'|(|)|*|+|,|\-|.|/|:|;|<|=|>|?|@]+)+");
   //return RegVal.IsMatch(_char);
}

private void textBoxDescripcion_PreviewTextInput(object sender, TextCompositionEventArgs e)
{
    if (!ValidChar(e.Text))
         e.Handled = true;
}
Object answered 25/9, 2011 at 21:12 Comment(0)
M
1

I know this is old, but none of the answers seem to actually answer the question. The reason a different char is coming back is because when you just try to cast it to a char you are casting the enum value to a 'char'. However:

var keyPressed = e.key.ToString();

Works great. Returns the key pressed as a string. Then you check the length. If it's == 1 then it's a char, number or symbol. If it's greater than 1 it's a special key.

If you just want the char you can then do keyPressed[0];

This is how I do it.

private void scrollViewer_KeyDown(object sender, KeyEventArgs e)
{
    if (!e.IsRepeat)
    {
        var keyPressed = e.Key.ToString();
        if(keyPressed.Length == 1)
            CharKeyPressed(keyPressed[0]);
        else if(keyPressed.Length > 1)
            HandleSpecialKey(keyPressed)
    }
}
Mancilla answered 26/2, 2016 at 16:6 Comment(0)
A
0

Inside your PreNotifyInput handler, try something like this:

if (e.StagingItem.Input is System.Windows.Input.TextCompositionEventArgs)
{
    if (!String.IsNullOrEmpty((e.StagingItem.Input as System.Windows.Input.TextCompositionEventArgs).Text))
    {
        Char c = (e.StagingItem.Input as System.Windows.Input.TextCompositionEventArgs).Text[0];
    }
}

It raises multiple times for the different routed events, so you may want to filter for a particular one.

Amati answered 3/5, 2011 at 17:10 Comment(0)

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