I am wondering if it is possible to add a run script build phase to another Xcode project from within my Mac utility app. I can see what takes place in an Xcode project when a run script is added (doing a diff), but I don't know how to safely add the equivalent in code.
Am I supposed to parse it manually? Is there documentation or libraries available for this? This would be a useful feature if I can make sure I do it safely and right. I don't want to be messing up people's Xcode projects!
gist
or something? – Bennettbenni