as far as I know, universal-image-loader provide 2 kinds of methods to display images. imageLoader.loadImage and imageLoader.displayImage. But those 2 methods must bind to UI element to display. Can I just download files for cache in a thread (for future display). I don't need to display those image right now.
Can I just download files for cache in a thread (for future display). I don't need to display those image right now.
You can download files using Executor or creating a thread. You don't need to use universal imageloader.
http://developer.android.com/reference/java/util/concurrent/Executor.html.
You can also use a DownloadManager and save the file in sdcard. You can retrieve the same for later use.
To cache bitmaps you can write the images to a folder in sdcard.
Caching bitmaps
http://developer.android.com/training/displaying-bitmaps/cache-bitmap.html.
You cache bitmaps in memory or disk. The link has details regarding the topic.
You basically use UIL ofr displaying images in listview or grdiview. To use UIL in listview or gridview you can do as below.
https://github.com/nostra13/Android-Universal-Image-Loader. It is based on Lazy List(works on same principle). But it has lot of other configurations. You can display a error image if downlaod failed. Can display images with rounded corners. Can cache on disc or memory. Can compress image.
In your custom adapter constructor
File cacheDir = StorageUtils.getOwnCacheDirectory(a, "your folder");
// Get singletone instance of ImageLoader
imageLoader = ImageLoader.getInstance();
// Create configuration for ImageLoader (all options are optional)
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(a)
// You can pass your own memory cache implementation
.discCache(new UnlimitedDiscCache(cacheDir)) // You can pass your own disc cache implementation
.discCacheFileNameGenerator(new HashCodeFileNameGenerator())
.enableLogging()
.build();
// Initialize ImageLoader with created configuration. Do it once.
imageLoader.init(config);
options = new DisplayImageOptions.Builder()
.showStubImage(R.drawable.stub_id)//display stub image
.cacheInMemory()
.cacheOnDisc()
.displayer(new RoundedBitmapDisplayer(20))
.build();
In your getView()
ImageView image=(ImageView)vi.findViewById(R.id.imageview);
imageLoader.displayImage(imageurl, image,options);//provide imageurl, imageview and options
You can configure with other options to suit your needs.
Along with lazy loading/Universal Image Loader you can view holder for smooth scrolling and performance. http://developer.android.com/training/improving-layouts/smooth-scrolling.html.
new UnlimitedDiscCache(cacheDir)
than this directory is not created in sdcard Why its happend? –
Geomorphic You can still use UIL
. Based on the displayOptions
used below the images would be cached.
Refer here - https://github.com/nostra13/Android-Universal-Image-Loader
// Load image, decode it to Bitmap and return Bitmap to callback
imageLoader.loadImage(imageUri, displayOptions, new SimpleImageLoadingListener() {
@Override
public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
// Do whatever you want with Bitmap
}
});
Can I just download files for cache in a thread (for future display). I don't need to display those image right now.
You can download files using Executor or creating a thread. You don't need to use universal imageloader.
http://developer.android.com/reference/java/util/concurrent/Executor.html.
You can also use a DownloadManager and save the file in sdcard. You can retrieve the same for later use.
To cache bitmaps you can write the images to a folder in sdcard.
Caching bitmaps
http://developer.android.com/training/displaying-bitmaps/cache-bitmap.html.
You cache bitmaps in memory or disk. The link has details regarding the topic.
You basically use UIL ofr displaying images in listview or grdiview. To use UIL in listview or gridview you can do as below.
https://github.com/nostra13/Android-Universal-Image-Loader. It is based on Lazy List(works on same principle). But it has lot of other configurations. You can display a error image if downlaod failed. Can display images with rounded corners. Can cache on disc or memory. Can compress image.
In your custom adapter constructor
File cacheDir = StorageUtils.getOwnCacheDirectory(a, "your folder");
// Get singletone instance of ImageLoader
imageLoader = ImageLoader.getInstance();
// Create configuration for ImageLoader (all options are optional)
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(a)
// You can pass your own memory cache implementation
.discCache(new UnlimitedDiscCache(cacheDir)) // You can pass your own disc cache implementation
.discCacheFileNameGenerator(new HashCodeFileNameGenerator())
.enableLogging()
.build();
// Initialize ImageLoader with created configuration. Do it once.
imageLoader.init(config);
options = new DisplayImageOptions.Builder()
.showStubImage(R.drawable.stub_id)//display stub image
.cacheInMemory()
.cacheOnDisc()
.displayer(new RoundedBitmapDisplayer(20))
.build();
In your getView()
ImageView image=(ImageView)vi.findViewById(R.id.imageview);
imageLoader.displayImage(imageurl, image,options);//provide imageurl, imageview and options
You can configure with other options to suit your needs.
Along with lazy loading/Universal Image Loader you can view holder for smooth scrolling and performance. http://developer.android.com/training/improving-layouts/smooth-scrolling.html.
.discCache(new UnlimitedDiscCache(cacheDir)) // You can pass your own disc cache implementation .discCacheFileNameGenerator(new HashCodeFileNameGenerator())
this is what I want, thx. –
Dagnah new UnlimitedDiscCache(cacheDir)
than this directory is not created in sdcard Why its happend? –
Geomorphic Theres loadImage(String uri, ImageLoadingListener listener)
, I think you can call it with null for the listener if you don't need one.
Adding to @Robin Srivastava's answer:
You must also instantiate the ImageLoader
context, for example:
imageLoader = ImageLoader.getInstance();
before you can use the loadImage
method. The displayOptions
parameter is also optional so you can exclude that if need be.
Using UIL,we can save the image when the image is fully loaded.
using ImageLoading Listener when loading is completed the listener has a method called onLoadingComplete()
we can get Bitmap of the image and we can store this Bitmap using the below method saveImage()
Bitmap imageBitmap=null;
ImageLoader.getInstance().displayImage(String.valueOf(mediaPath), imageView, options, new ImageLoadingListener() {
@Override
public void onLoadingStarted(String imageUri, View view) {
progressBar.setVisibility(View.VISIBLE);
}
@Override
public void onLoadingFailed(String imageUri, View view, FailReason failReason) {
String message = null;
switch (failReason.getType()) {
case UNKNOWN:
message = "Unknown error";
break;
case IO_ERROR:
message = "I/O error";
break;
case NETWORK_DENIED:
message = "Network Denied";
break;
case OUT_OF_MEMORY:
message = "Out of memory";
break;
case DECODING_ERROR:
message = "decoding error";
break;
}
Toast.makeText(FullScreenActivity.this, message, Toast.LENGTH_SHORT).show();
progressBar.setVisibility(View.GONE);
}
@Override
public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
//we can get imageBitmap here when loading is completed
imageBitmap=loadedImage;
progressBar.setVisibility(View.GONE);
}
@Override
public void onLoadingCancelled(String imageUri, View view) {
}
});
Use this method to save the file in your local storage
public void saveImage(){
if(imageBitmap!=null){
File dir = new File( Environment.getExternalStorageDirectory().getAbsolutePath() + “/Images/");
if (!dir.exists()) {
if (dir.mkdirs()) {
Log.i(TAG, "Directory created");
}
}
//put your image file name here
File mypath=new File(dir,"yourImageName.png");
FileOutputStream fos = null;
try {
fos = new FileOutputStream(mypath);
// Use the compress method on the BitMap object to write image to the OutputStream
if(imageBitmap.compress(Bitmap.CompressFormat.PNG, 100, fos)){
showToast("Successfully downloaded");
}
fos.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}
Toast toast=null;
private void showToast(String message) {
if (toast != null) toast.cancel();
toast = Toast.makeText(FullScreenActivity.this, message, Toast.LENGTH_SHORT);
toast.show();
}
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.discCache(new UnlimitedDiscCache(cacheDir)) // You can pass your own disc cache implementation .discCacheFileNameGenerator(new HashCodeFileNameGenerator())
this is what I want, thx. – Dagnah