Some of the assignment overloading operator examples I see online look like this:
#include <iostream>
using namespace std;
class Distance {
private:
int feet; // 0 to infinite
int inches; // 0 to 12
public:
// required constructors
Distance(){
feet = 0;
inches = 0;
}
Distance(int f, int i){
feet = f;
inches = i;
}
void operator = (const Distance &D ) {
cout << "assigning..." << endl;
feet = D.feet;
inches = D.inches;
}
// method to display distance
void displayDistance() {
cout << "F: " << feet << " I:" << inches << endl;
}
};
int main() {
Distance D1(11, 10), D2(5, 11);
cout << "First Distance : ";
D1.displayDistance();
cout << "Second Distance :";
D2.displayDistance();
// use assignment operator
D1 = D2;
cout << "First Distance :";
D1.displayDistance();
return 0;
}
They return void from the overloaded function. This makes sense to me if D1 is the object being called.
Other examples return a reference to a class object.
#include <iostream>
using namespace std;
class Distance {
private:
int feet; // 0 to infinite
int inches; // 0 to 12
public:
// required constructors
Distance(){
feet = 0;
inches = 0;
}
Distance(int f, int i){
feet = f;
inches = i;
}
Distance& operator = (const Distance &D ) {
cout << "assigning..." << endl;
feet = D.feet;
inches = D.inches;
return *this;
}
// method to display distance
void displayDistance() {
cout << "F: " << feet << " I:" << inches << endl;
}
};
int main() {
Distance D1(11, 10), D2(5, 11);
cout << "First Distance : ";
D1.displayDistance();
cout << "Second Distance :";
D2.displayDistance();
// use assignment operator
D1 = D2;
cout << "First Distance :";
D1.displayDistance();
return 0;
}
This does not make sense to me (when taking the first example into consideration). If in the first example D1 = D2;
invokes something like D1.=(D2);
, why would the second example work in that case? Is it something like D1 = D1.=(D2);
? And does it make any difference at the end of the day?