Wasn't totally sure what you were after; but try out this code.
If you create a new View-based Application project called 'Rotation' and replace the code in RotationViewController.h and .m for the following you'll get a green block that you can rotate using your calculations. You can replace the green block UIView with your UIImageView, or anything else you want to spin.
RotationViewController.h
#import <UIKit/UIKit.h>
@interface RotationViewController : UIViewController
{
UIView* m_block;
UILabel* m_label;
CGPoint m_locationBegan;
float m_currentAngle;
}
- (float) updateRotation:(CGPoint)_location;
@end
RotationViewController.m
#import "RotationViewController.h"
double wrapd(double _val, double _min, double _max)
{
if(_val < _min) return _max - (_min - _val);
if(_val > _max) return _min - (_max - _val);
return _val;
}
@implementation RotationViewController
- (void)viewDidLoad
{
[super viewDidLoad];
CGRect blockFrame = CGRectMake(0, 0, 200, 200);
m_block = [[UIView alloc] initWithFrame:blockFrame];
m_block.backgroundColor = [UIColor greenColor];
m_block.center = self.view.center;
[self.view addSubview:m_block];
[m_block release];
CGRect labelFrame = CGRectMake(0, 0, 320, 30);
m_label = [[UILabel alloc] initWithFrame:labelFrame];
m_label.text = @"Loaded";
[self.view addSubview:m_label];
}
- (void) touchesBegan:(NSSet *)_touches withEvent:(UIEvent *)_event
{
UITouch* touch = [_touches anyObject];
CGPoint location = [touch locationInView:self.view];
m_locationBegan = location;
}
- (void) touchesMoved:(NSSet *)_touches withEvent:(UIEvent *)_event
{
UITouch* touch = [_touches anyObject];
CGPoint location = [touch locationInView:self.view];
[self updateRotation:location];
}
- (void) touchesEnded:(NSSet *)_touches withEvent:(UIEvent *)_event
{
UITouch* touch = [_touches anyObject];
CGPoint location = [touch locationInView:self.view];
m_currentAngle = [self updateRotation:location];
}
- (float) updateRotation:(CGPoint)_location
{
float fromAngle = atan2(m_locationBegan.y-m_block.center.y, m_locationBegan.x-m_block.center.x);
float toAngle = atan2(_location.y-m_block.center.y, _location.x-m_block.center.x);
float newAngle = wrapd(m_currentAngle + (toAngle - fromAngle), 0, 2*3.14);
CGAffineTransform cgaRotate = CGAffineTransformMakeRotation(newAngle);
m_block.transform = cgaRotate;
int oneInFifty = (newAngle*50)/(2*3.14);
m_label.text = [NSString stringWithFormat:@"Angle: %f 1in50: %i", newAngle, oneInFifty];
return newAngle;
}
@end