However this offset can in the general case only be known at runtime,...
I can't get the point, what is runtime related here. The complete class inheritance hierarchy is already known in compile time.
The linked article at Wikipedia provides a good explanation with examples, I think.
The example code from that article:
struct Animal {
virtual ~Animal() = default;
virtual void Eat() {}
};
// Two classes virtually inheriting Animal:
struct Mammal : virtual Animal {
virtual void Breathe() {}
};
struct WingedAnimal : virtual Animal {
virtual void Flap() {}
};
// A bat is still a winged mammal
struct Bat : Mammal, WingedAnimal {
};
When you careate an object of type Bat
, there are various ways a compiler may choose the object layout.
Option 1
+--------------+
| Animal |
+--------------+
| vpointer |
| Mammal |
+--------------+
| vpointer |
| WingedAnimal |
+--------------+
| vpointer |
| Bat |
+--------------+
Option 2
+--------------+
| vpointer |
| Mammal |
+--------------+
| vpointer |
| WingedAnimal |
+--------------+
| vpointer |
| Bat |
+--------------+
| Animal |
+--------------+
The values contained in vpointer
in Mammal
and WingedAnimal
define the offsets to the Animal
sub-object. Those values cannot be known until run time because the constructor of Mammal
cannot know whether the subject is Bat
or some other object. If the sub-object is Monkey
, it won't derive from WingedAnimal
. It will be just
struct Monkey : Mammal {
};
in which case, the object layout could be:
+--------------+
| vpointer |
| Mammal |
+--------------+
| vpointer |
| Monkey |
+--------------+
| Animal |
+--------------+
As can be seen, the offset from the Mammal
sub-object to the Animal
sub-object is defined by the classes derived from Mammal
. Hence, it can be defined only at runtime.