I'm trying to make a simple app with GLKit
for OSX 10.8
, but can't find any examples. Apple documentation is just copied from iOS
to Mac
with no real examples. I have a context with 3.2 profile
set up, and a CVDisplayLink
for drawing but nothing. I'm trying to port some simple drawing from iOS
(also made with GlKit
). Any help would be appreciated.
Thanks.
I need a OpenGL demo which use GLKit framework on mac,the demo use GLKBaseEffect for rendering [closed]
Asked Answered
you guys really shouldn't close this question –
Holman
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