I am trying to find a better way to handle some growing if
constructs to handle classes of different types. These classes are, ultimately, wrappers around disparate value types (int, DateTime, etc) with some additional state information. So the primary difference between these classes is the type of data they contain. While they implement generic interfaces, they also need to be kept in homogeneous collections, so they also implement a non-generic interface. The class instances are handled according to the type of data they represent and their propogation continues or doesn't continue based on that.
While this is not necessarily a .NET or C# issue, my code is in C#.
Example classes:
interface ITimedValue {
TimeSpan TimeStamp { get; }
}
interface ITimedValue<T> : ITimedValue {
T Value { get; }
}
class NumericValue : ITimedValue<float> {
public TimeSpan TimeStamp { get; private set; }
public float Value { get; private set; }
}
class DateTimeValue : ITimedValue<DateTime> {
public TimeSpan TimeStamp { get; private set; }
public DateTime Value { get; private set; }
}
class NumericEvaluator {
public void Evaluate(IEnumerable<ITimedValue> values) ...
}
I have come up with two options:
Double Dispatch
I recently learned of the Visitor pattern and its use of double dispatch to handle just such a case. This appeals because it would allow undesired data to not propogate (if we only want to handle an int, we can handle that differently than a DateTime). Also, the behaviors of how the different types are handled would be confined to the single class that is handling the dispatch. But there is a fair bit of maintenance if/when a new value type has to be supported.
Union Class
A class that contains a property for each value type supported could be what each of these classes store. Any operation on a value would affect the appropriate component. This is less complex and less maintenance than the double-dispatch strategy, but it would mean that every piece of data would propogate all the way through unnecessarily as you can no longer discriminate along the lines of "I don't operate upon that data type". However, if/when new types need to be supported, they only need to go into this class (plus whatever additional classes that need to be created to support the new data type).
class UnionData {
public int NumericValue;
public DateTime DateTimeValue;
}
Are there better options? Is there something in either of these two options that I did not consider that I should?
NumericEvaluator
'sEvaluate
method that would operate on aDateTime
or afloat
? – EustasiusDateTime
, either the double-dispatch solution ignores it or the variant solution consumes it as a 0 value. – Erythritol