What triggers (or generates) KeyEvent.ACTION_MULTIPLE?
Asked Answered
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The documentation for KeyEvent.ACTION_MULTIPLE says:

"multiple duplicate key events have occurred in a row, or a complex string is being delivered. If the key code is not {#link KEYCODE_UNKNOWN then the {#link getRepeatCount() method returns the number of times the given key code should be executed. Otherwise, if the key code is KEYCODE_UNKNOWN, then this is a sequence of characters as returned by getCharacters()."

But it doesn't say how to actually generate that event.

  1. I tried (rapidly) double-clicking the headset's Pause/Play button, but all I receive is ordinary ACTION_UP and ACTION_DOWN.
  2. I also tried pressing and holding down the headset's Pause/Play button, but all I receive is ordinary ACTION_UP and ACTION_DOWN.

How do I generate a KeyEvent.ACTION_MULTIPLE (as a user, using a headset control)?

Heterosexuality answered 8/3, 2013 at 3:41 Comment(0)
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Android's BaseMovementMethod includes code for handling ACTION_MULTIPLE so presumably the event is generated for key auto-repeat when the user holds down an arrow key.

Agrology answered 27/3, 2013 at 20:49 Comment(2)
Thanks! That's the first answer that actually provide some authoritative reference. I haven't been able to test an arrow key because I don't have one? Where do I find the arrow key on a typical smartphone with a touch screen only? +1 for now (will accept if that's the best answer around).Heterosexuality
A typical smartphone doesn't have this hardware. A typical smartphone also doesn't have a keyboard, mouse, trackpad, or dpad, to list some of the other input devices Android supports.Agrology
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I'm not sure, but I would think that ACTION_MULTIPLE would probably be triggered by actual buttons on a blutooth keyboard for instance. I think that the reason you're just getting ACTION_UP and ACTION_DOWN is because those are the pre-defined KeyEvents for your headset controls. I hope this helps. :)

Nagari answered 8/3, 2013 at 4:32 Comment(0)

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