Yeap, it does, because in general term a switch statement works faster than if/else chain.
Although bytecode generated is not always definitive source for performance comparisons you can examine it to have a better idea.
For instance this code:
class A {
enum N { ONE, TWO, THREE }
void testSwitch( N e ) {
switch( e ) {
case ONE : x(); break;
case TWO : x(); break;
case THREE : x(); break;
}
}
void testIf( Enum e ) {
if( e == N.ONE ) { x(); }
else if( e == N.TWO ) { x(); }
else if( e == N.THREE ) { x(); }
}
void x(){}
}
Generates the following:
Compiled from "A.java"
class A extends java.lang.Object{
A();
Code:
0: aload_0
1: invokespecial #1; //Method java/lang/Object."<init>":()V
4: return
void testSwitch(A$N);
Code:
0: getstatic #2; //Field A$1.$SwitchMap$A$N:[I
3: aload_1
4: invokevirtual #3; //Method A$N.ordinal:()I
7: iaload
8: tableswitch{ //1 to 3
1: 36;
2: 43;
3: 50;
default: 54 }
36: aload_0
37: invokevirtual #4; //Method x:()V
40: goto 54
43: aload_0
44: invokevirtual #4; //Method x:()V
47: goto 54
50: aload_0
51: invokevirtual #4; //Method x:()V
54: return
void testIf(java.lang.Enum);
Code:
0: aload_1
1: getstatic #5; //Field A$N.ONE:LA$N;
4: if_acmpne 14
7: aload_0
8: invokevirtual #4; //Method x:()V
11: goto 39
14: aload_1
15: getstatic #6; //Field A$N.TWO:LA$N;
18: if_acmpne 28
21: aload_0
22: invokevirtual #4; //Method x:()V
25: goto 39
28: aload_1
29: getstatic #7; //Field A$N.THREE:LA$N;
32: if_acmpne 39
35: aload_0
36: invokevirtual #4; //Method x:()V
39: return
void x();
Code:
0: return
}
Which seems to be pretty fast in both cases.
So, pick the one that is easier to maintain.