How to draw a border to highlight a SCNNode and indicate to user that the node is selected? In my project user can place multiple virtual objects and user can select any object anytime. Upon selection i should show the user highlighted 3D object. Is there a way to directly achieve this or draw a border over SCNNode?
How to create a border for SCNNode to indicate its selection in iOS 11 ARKit-Scenekit?
Asked Answered
You need to add a tap gesture recognizer to the sceneView
.
// add a tap gesture recognizer
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTap(_:)))
scnView.addGestureRecognizer(tapGesture)
Then, handle the tap and highlight the node:
@objc
func handleTap(_ gestureRecognize: UIGestureRecognizer) {
// retrieve the SCNView
let scnView = self.view as! SCNView
// check what nodes are tapped
let p = gestureRecognize.location(in: scnView)
let hitResults = scnView.hitTest(p, options: [:])
// check that we clicked on at least one object
if hitResults.count > 0 {
// retrieved the first clicked object
let result = hitResults[0]
// get its material
let material = result.node.geometry!.firstMaterial!
// highlight it
SCNTransaction.begin()
SCNTransaction.animationDuration = 0.5
// on completion - unhighlight
SCNTransaction.completionBlock = {
SCNTransaction.begin()
SCNTransaction.animationDuration = 0.5
material.emission.contents = UIColor.black
SCNTransaction.commit()
}
material.emission.contents = UIColor.red
SCNTransaction.commit()
}
}
The snippet above highlights the whole node. You'd have to adjust it to highlight the borders only, if that's what you're looking for.
Disclaimer:
This code was taken directly from Xcode's template code created when opening a new game (SceneKit
) project.
Since i am new to scenekit can you please let me know how to highlight the border alone? –
Married
What if I have more than one child node? Then I if you tap in multiple child nodes, different different child nodes get highlighted. –
Hennery
Of course, because this code highlights the one that was tapped! –
Epineurium
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SceneKit
template, open the VC, scroll down. You'll see code for highlighting a node when tapping it. – Epineurium