I know there are a few questions floating around here on the subject, but it was hard to find anything useful to what I'm after...
I also know it will probably end up being quite the task to complete, but I really want to make a simple scripting language for gaming engines... I want to use it in C++ and my Android Java game engines... but I don't know where to start... I've tried looking for tutorials online, but alot require converting things to byte code, virtual machines and such...
I really just want to create a simple scripting language which can be read from the engine, have some simple "if/else" logic... simple functions that can be called from other scripts and so on... Maybe even simpler for early versions... I really don't know where to start, but I do know this is something I need to start studying and understanding.
If anyone could point me in the right direction and point out some links to very simple "making a simple scripting language for games" kind of tutorial or even point out some key concepts that I should look into... I'd be really thankful.
I'd prefer a minimalist C based scripting language, but I guess the specifics will come into it once I've actually learnt more about it.
Thanks for any help anyone can give.