How do I use an NSTimer
? Can anyone give me step by step instructions?
Firstly I'd like to draw your attention to the Cocoa/CF documentation (which is always a great first port of call). The Apple docs have a section at the top of each reference article called "Companion Guides", which lists guides for the topic being documented (if any exist). For example, with NSTimer
, the documentation lists two companion guides:
For your situation, the Timer Programming Topics article is likely to be the most useful, whilst threading topics are related but not the most directly related to the class being documented. If you take a look at the Timer Programming Topics article, it's divided into two parts:
- Timers
- Using Timers
For articles that take this format, there is often an overview of the class and what it's used for, and then some sample code on how to use it, in this case in the "Using Timers" section. There are sections on "Creating and Scheduling a Timer", "Stopping a Timer" and "Memory Management". From the article, creating a scheduled, non-repeating timer can be done something like this:
[NSTimer scheduledTimerWithTimeInterval:2.0
target:self
selector:@selector(targetMethod:)
userInfo:nil
repeats:NO];
This will create a timer that is fired after 2.0 seconds and calls targetMethod:
on self
with one argument, which is a pointer to the NSTimer
instance.
If you then want to look in more detail at the method you can refer back to the docs for more information, but there is explanation around the code too.
If you want to stop a timer that is one which repeats, (or stop a non-repeating timer before it fires) then you need to keep a pointer to the NSTimer
instance that was created; often this will need to be an instance variable so that you can refer to it in another method. You can then call invalidate
on the NSTimer
instance:
[myTimer invalidate];
myTimer = nil;
It's also good practice to nil
out the instance variable (for example if your method that invalidates the timer is called more than once and the instance variable hasn't been set to nil
and the NSTimer
instance has been deallocated, it will throw an exception).
Note also the point on Memory Management at the bottom of the article:
Because the run loop maintains the timer, from the perspective of memory management there's typically no need to keep a reference to a timer after you’ve scheduled it. Since the timer is passed as an argument when you specify its method as a selector, you can invalidate a repeating timer when appropriate within that method. In many situations, however, you also want the option of invalidating the timer—perhaps even before it starts. In this case, you do need to keep a reference to the timer, so that you can send it an invalidate message whenever appropriate. If you create an unscheduled timer (see “Unscheduled Timers”), then you must maintain a strong reference to the timer (in a reference-counted environment, you retain it) so that it is not deallocated before you use it.
YES
for repeats:
when you call scheduledTimerWithTimeInterval:target:selector:userInfo:repeats:
. If you do so then make sure to keep a reference to the NSTimer
instance (it is returned by the method) and follow the point on Memory Management as I detailed above. –
Darbie target
and selector
. For example, if your target is self
and the selector is timerMethod:
, the method called when the timer fires is timerMethod:
defined on the self
. You can then put whatever code you want in that method, and the method will be called whenever the timer fires. Note that the method called when the timer fires (that you pass in as the selector:
) can only take one argument (which when called is a pointer to the NSTimer
instance). –
Darbie self
" –
Darbie NSInvocation
. Take a look at this question, which might be more what you're looking for https://mcmap.net/q/94394/-arguments-in-selector/… –
Darbie there are a couple of ways of using a timer:
1) scheduled timer & using selector
NSTimer *t = [NSTimer scheduledTimerWithTimeInterval: 2.0
target: self
selector:@selector(onTick:)
userInfo: nil repeats:NO];
- if you set repeats to NO, the timer will wait 2 seconds before running the selector and after that it will stop;
- if repeat: YES, the timer will start immediatelly and will repeat calling the selector every 2 seconds;
- to stop the timer you call the timer's -invalidate method: [t invalidate];
As a side note, instead of using a timer that doesn't repeat and calls the selector after a specified interval, you could use a simple statement like this:
[self performSelector:@selector(onTick:) withObject:nil afterDelay:2.0];
this will have the same effect as the sample code above; but if you want to call the selector every nth time, you use the timer with repeats:YES;
2) self-scheduled timer
NSDate *d = [NSDate dateWithTimeIntervalSinceNow: 60.0];
NSTimer *t = [[NSTimer alloc] initWithFireDate: d
interval: 1
target: self
selector:@selector(onTick:)
userInfo:nil repeats:YES];
NSRunLoop *runner = [NSRunLoop currentRunLoop];
[runner addTimer:t forMode: NSDefaultRunLoopMode];
[t release];
- this will create a timer that will start itself on a custom date specified by you (in this case, after a minute), and repeats itself every one second
3) unscheduled timer & using invocation
NSMethodSignature *sgn = [self methodSignatureForSelector:@selector(onTick:)];
NSInvocation *inv = [NSInvocation invocationWithMethodSignature: sgn];
[inv setTarget: self];
[inv setSelector:@selector(onTick:)];
NSTimer *t = [NSTimer timerWithTimeInterval: 1.0
invocation:inv
repeats:YES];
and after that, you start the timer manually whenever you need like this:
NSRunLoop *runner = [NSRunLoop currentRunLoop];
[runner addTimer: t forMode: NSDefaultRunLoopMode];
And as a note, onTick: method looks like this:
-(void)onTick:(NSTimer *)timer {
//do smth
}
Something like this:
NSTimer *timer;
timer = [NSTimer scheduledTimerWithTimeInterval: 0.5
target: self
selector: @selector(handleTimer:)
userInfo: nil
repeats: YES];
#import "MyViewController.h"
@interface MyViewController ()
@property (strong, nonatomic) NSTimer *timer;
@end
@implementation MyViewController
double timerInterval = 1.0f;
- (NSTimer *) timer {
if (!_timer) {
_timer = [NSTimer timerWithTimeInterval:timerInterval target:self selector:@selector(onTick:) userInfo:nil repeats:YES];
}
return _timer;
}
- (void)viewDidLoad
{
[super viewDidLoad];
[[NSRunLoop mainRunLoop] addTimer:self.timer forMode:NSRunLoopCommonModes];
}
-(void)onTick:(NSTimer*)timer
{
NSLog(@"Tick...");
}
@end
MyViewController
never gets deallocated. –
Mccants NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:60 target:self selector:@selector(timerCalled) userInfo:nil repeats:NO];
-(void)timerCalled
{
NSLog(@"Timer Called");
// Your Code
}
The answers are missing a specific time of day timer here is on the next hour:
NSCalendarUnit allUnits = NSCalendarUnitYear | NSCalendarUnitMonth |
NSCalendarUnitDay | NSCalendarUnitHour |
NSCalendarUnitMinute | NSCalendarUnitSecond;
NSCalendar *calendar = [[ NSCalendar alloc]
initWithCalendarIdentifier:NSGregorianCalendar];
NSDateComponents *weekdayComponents = [calendar components: allUnits
fromDate: [ NSDate date ] ];
[ weekdayComponents setHour: weekdayComponents.hour + 1 ];
[ weekdayComponents setMinute: 0 ];
[ weekdayComponents setSecond: 0 ];
NSDate *nextTime = [ calendar dateFromComponents: weekdayComponents ];
refreshTimer = [[ NSTimer alloc ] initWithFireDate: nextTime
interval: 0.0
target: self
selector: @selector( doRefresh )
userInfo: nil repeats: NO ];
[[NSRunLoop currentRunLoop] addTimer: refreshTimer forMode: NSDefaultRunLoopMode];
Of course, substitute "doRefresh" with your class's desired method
try to create the calendar object once and make the allUnits a static for efficiency.
adding one to hour component works just fine, no need for a midnight test (link)
© 2022 - 2024 — McMap. All rights reserved.