Malloc of arrays and structs within a struct
Asked Answered
B

5

12

How does one malloc a struct which is inside another struct?

I would also like to malloc an array of items inside a struct and then realloc this array when needed, how is this done correctly?

Could you please give an example of declaring a struct and then the above.

Im a little unsure of the order of things.

Would the array within a struct be freed and then the struct itself, must the struct be malloced when it is created and then its fields be malloced/declared etc?

Belt answered 28/3, 2011 at 22:24 Comment(0)
F
10

A struct included inside another struct is contained by copy, so you would not have to separately malloc it. If the struct contains a pointer to another struct, then you can consider allocating memory for it dynamically.

struct Point2d
{
    float x;
    float y;
};

struct Rect
{
    struct Point2D a;
    struct Point2D b;
};

struct LinkedListNode
{
    struct LinkedListNode* next;
    int value;
};

In struct Rect, the struct Point2D element are inserted into struct Rect and you don't have to dynamically allocate memory for them. On the contrary in the struct LinkedListNode the next element is referenced by a pointer and the memory must be dynamically allocated.

The two version are both useful, depending on the situation. There is no correct way to manage memory, it'll depend on your usage.

This same situation occurs in the case of an array. If your array is statically sized, then it can be directly included in the struct. However, if the size can vary, you must store a pointer within the struct.

struct Header
{
    char magic[4];
    unsigned int width;
    unsigned int height;
};

struct Buffer
{
    char* data;
    unsigned int size;
    unsigned int capacity;
};

struct Buffer* buffer_init()
{
    struct Buffer* buffer = (struct Buffer*)malloc(sizeof(struct Buffer));
    buffer->data = 0;
    buffer->size = 0;
    buffer->capacity = 0;
}

void buffer_grow(struct Buffer* buffer, size_t capacity)
{
    if (capacity > buffer->capacity)
    {
        buffer->data = realloc(buffer->data, capacity);
        buffer->capacity = capacity;
    }
}

void buffer_append(struct Buffer* buffer, const char* data, unsigned int dataLen)
{
    if (dataLen + buffer->size > buffer->capacity)
        buffer_grow(MAX(dataLen + buffer->size, buffer->capacity * 2));

    memcpy(buffer->data + buffer->size, data, dataLen);
    buffer->size += dataLen;
}

The realloc function only does a shallow copy, that is pointer value is copied, but not the pointed object. One more time, how you deal with it will depend on your application.

Fen answered 28/3, 2011 at 22:33 Comment(1)
Thanks. I want to have a dynamic array inside a struct. So what if struct Point2D had an array for some reason and then we create a Point2D inside a rect struct, how is this done?Belt
N
2
typedef struct _A
{
  int *arr;
  int arrCount;
} A;

void Construct_A(A *a, int arraySize)
{
  a->arrCount = arraySize;
  a->arr = (int*)malloc(sizeof(int)*arraySize);
}

void Destruct_A(A *a)
{
  free(a->arr);
  a->arr = 0;
}

typedef struct _B
{
  A *a;
} B;

void Construct_B(B *b, int arraySize_A)
{
  b->a = (A*)malloc(sizeof(A));
  Construct_A(b->a);
}

void Destruct_B(B *b)
{
  Destruct_A(b->a);
  free(b->a);
  b->a = 0;
}

void main()
{
  B b;
  Construct_B(&b, 10);

  // Use b and b->a

  Destruct_B(&b);
}
Nicolenicolea answered 28/3, 2011 at 22:32 Comment(0)
N
2

The following is an example of nested structs and arrays in structs. You'll notice how the nested elements must be taken care of before you free the outer struct or else you'll end up with a memory leak.

typedef struct Base Base;
struct Base
{
  int x;
};

typedef struct Sample Sample;
struct Sample
{
  Base base;
  int size;
  int *arr;
};

// Create the sample struct

Sample *createSample()
{
  Sample sample = malloc(sizeof(Sample));
  if(sample == NULL)
  {
    return NULL;
  }
  sample->base = malloc(sizeof(Base));
  if(sample->base == NULL)
  {
    free(sample);
    return NULL;
  }
  sample->base->x = 0;
  sample->size = 0;
  sample->arr = NULL;
  return sample;
}

// Adding element to the array

void addItemToSample(Sample *sample, int item)
{
  if(sample == NULL)
  {
    return;
  }
  int *arr = realloc(sample->arr, sizeof(int) * (sample->size + 1));
  if(arr == NULL)
  {
    return;
  }
  arr[sample->size++] = item;
  sample->arr = arr;
}

// Freeing the struct

void freeSample(Sample *sample)
{
  // Free deep elements first
  free(sample->base);
  free(sample->arr);
  // Free outer
  free(sample);
}
Normy answered 28/3, 2011 at 22:33 Comment(0)
P
2

It's not very readable but sometimes people create a structure with a count member and a final single-element array member. There then is a special factory method that allocates enough space so that you can write to count elements in the array. Obviously the array member can be of any type.

typedef struct {
    int count;
    int elements[1];
} int_array;

int_array* allocate_int_array(int count)
{
    int_array* mem = (int_array*)malloc(sizeof(int_array) + (count - 1) * sizeof(int));
    if (mem)
        mem->count = count;
    return mem;
}
Provenience answered 28/3, 2011 at 23:14 Comment(0)
E
1
typedef struct _A { int i; } A;
typedef struct _B { int j;  A a} B;

To get a single B:

B *b = malloc(sizeof(B));

To get an array of B:

B *b = malloc(sizeof(B) * arrayLength);
Estragon answered 28/3, 2011 at 22:38 Comment(0)

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