Android transparent text
Asked Answered
C

4

12

I need to display a TextView over a gradient background. The TextView itself should have a plain white background, and the text should be transparent.

However, setting a transparent color (#00000000) to the text doesn't work: it only shows a white rectangle, the background doesn't show up where the text is (the text takes the same color as the TextView background).

How can I display a transparent text with a background color on my TextView?

Conflux answered 14/11, 2013 at 9:36 Comment(4)
it seems you want the text to go through and get the color of the gradient background. then set the color of the text as the color of the gradient, doesnt it give you the same result?!Yarndyed
No, as the gradient is displayed as the Activity background. The text should display only a small subset of the gradient, as it's not taking the whole Activity size.Conflux
Osama is right.Simple solution is set color of text as the color of gradient. here your textview seems transparent. that why you are seeing white background. to confirm it, your can set red color and see, it will show you red.Heteromerous
As I said, no, it's not the solution. On the background (Activity's), the gradient is spread accross the whole screen. If I set the gradient as my text color, it will be spread only accross the TextView. The difference is clearly visible as every color in my gradient is shown on a much smaller area.Conflux
S
18

Update, Jan 30, 2016

I made a small library and written a blog post out of this answer, so you don't need to copy and paste code and I do the maintenance for you. :)

Use the view in xml as:

<it.gilvegliach.android.transparenttexttextview.TransparentTextTextView
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:background="@drawable/view_bg"
    android:text="Hello World" />

Gradle dependency:

 compile 'it.gilvegliach.android:transparent-text-textview:1.0.3'

Original Answer

This is how you can achieve that effect:

  1. you render the text over a transparent background on a bitmap
  2. you use that bitmap to clip the text shape out of the solid white background

Here is a simple subclass of TextView that does that.

final public class SeeThroughTextView extends TextView
{
    Bitmap mMaskBitmap;
    Canvas mMaskCanvas;
    Paint mPaint;

    Drawable mBackground;
    Bitmap mBackgroundBitmap;
    Canvas mBackgroundCanvas;
    boolean mSetBoundsOnSizeAvailable = false;

    public SeeThroughTextView(Context context)
    {
        super(context);

        mPaint = new Paint();
        mPaint.setXfermode(new PorterDuffXfermode(Mode.DST_OUT));
        super.setTextColor(Color.BLACK);
        super.setBackgroundDrawable(new ColorDrawable(Color.TRANSPARENT));
    }

    @Override
    @Deprecated
    public void setBackgroundDrawable(Drawable bg)
    {
        mBackground = bg;
        int w = bg.getIntrinsicWidth();
        int h = bg.getIntrinsicHeight();

        // Drawable has no dimensions, retrieve View's dimensions
        if (w == -1 || h == -1)
        {
            w = getWidth();
            h = getHeight();
        }

        // Layout has not run
        if (w == 0 || h == 0)
        {
            mSetBoundsOnSizeAvailable = true;
            return;
        }

        mBackground.setBounds(0, 0, w, h);
        invalidate();
    }

    @Override
    public void setBackgroundColor(int color)
    {
        setBackgroundDrawable(new ColorDrawable(color));
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh)
    {
        super.onSizeChanged(w, h, oldw, oldh);
        mBackgroundBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
        mBackgroundCanvas = new Canvas(mBackgroundBitmap);
        mMaskBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
        mMaskCanvas = new Canvas(mMaskBitmap);

        if (mSetBoundsOnSizeAvailable)
        {
            mBackground.setBounds(0, 0, w, h);
            mSetBoundsOnSizeAvailable = false;
        }
    }

    @Override
    protected void onDraw(Canvas canvas)
    {
        // Draw background
        mBackground.draw(mBackgroundCanvas);

        // Draw mask
        mMaskCanvas.drawColor(Color.BLACK, PorterDuff.Mode.CLEAR);
        super.onDraw(mMaskCanvas);

        mBackgroundCanvas.drawBitmap(mMaskBitmap, 0.f, 0.f, mPaint);
        canvas.drawBitmap(mBackgroundBitmap, 0.f, 0.f, null);
    }
}

Example screenshot: indigo pattern for activity background, pink solid fill for TextView background.

This works both for solid color backgrounds and general drawables. Anyway, this is only a BASIC implementation, some feature such as tiling are not supported.

Sire answered 18/6, 2014 at 8:50 Comment(7)
That's nearly perfect, thanks. However, you are overriding setBackgroundColor and not using the TextView background. Would you see any way to reuse the TextView background drawable?Conflux
I tried but I didn't manage to make it work. I'm still working on it. Btw I updated the code, so you call invalidate() after you set the background color. (Otherwise a draw cycle is not guaranteed to be triggered)Sire
OK. I'm trying on my side too. I'll post here if I manage to get it working. Thanks again for the code anyway :-)Conflux
I can't get it working. I have either a fully transparent text-view, or a fully-colored one, and I'm unable to see the text.Conflux
What is background drawable like? If it is too small you won't see the text. Is it a color or some other drawable? The screenshot was generated with that codeSire
PS: note also that some XML attributes could mess up the logic. For instance I wrote some similar code for work and the attribute singleLine was misteriously setting the scrollX attribute, so that the clip was shifted and thus the text was not drawn. Test it in a basic settingSire
Well, sorry, it does work. I tried to change the background color directly in the constructor to test, bad idea. I'll try to improve it, I'll share some code if I have anything better. Meanwhile, this is the only answer which gave me a working result, hence I accept it. Thanks again!Conflux
U
2

I have not tried this, but you might be able to do this by (against all documentation advice) getting the TextPaint through TextView.getTextPaint() and call setXferMode(new PorterDuffXferMode(PorterDuff.Mode.MULTIPLY)), in order to clear the alpha bits on the background while rendering.

Otherwise, implement your own text view where you are in full control of the rendering.

Unstrained answered 14/11, 2013 at 9:51 Comment(1)
Setting the MULTIPLY mode doesn't work: every character is surrounded by a black square. That's the only change with and without it.Conflux
I
0

Base on Gil Vegliach's answer, this's for kotlin that worked, hope can help s.o:

class SeeThroughTextView : AppCompatTextView {
    private var mMaskBitmap: Bitmap? = null
    private var mMaskCanvas: Canvas? = null
    private var mPaint: Paint? = null
    private var mBackground: Drawable? = null
    private var mBackgroundBitmap: Bitmap? = null
    private var mBackgroundCanvas: Canvas? = null
    private var mSetBoundsOnSizeAvailable = false

    constructor(context: Context) : super(context) {
        init()
    }

    constructor(context: Context, attrs: AttributeSet?) : super(context, attrs) {
        init()
    }

    constructor(context: Context, attrs: AttributeSet?, defStyle: Int) : super(context, attrs, defStyle) {
        init()
    }

    private fun init() {
        mPaint = Paint()
        mPaint!!.xfermode = PorterDuffXfermode(Mode.DST_OUT)
        super.setTextColor(Color.BLACK)
        super.setBackgroundDrawable(ColorDrawable(Color.TRANSPARENT))
    }
    @Deprecated("Deprecated in Java")
    override fun setBackgroundDrawable(bg: Drawable) {
        mBackground = bg
        val w = bg.intrinsicWidth
        val h = bg.intrinsicHeight
        // Drawable has no dimensions, retrieve View's dimensions
        if (w == -1 || h == -1) {
            mSetBoundsOnSizeAvailable = true
            return
        }

        bg.setBounds(0, 0, w, h)
        invalidate()
    }

    override fun setBackgroundColor(color: Int) {
        setBackgroundDrawable(ColorDrawable(color))
    }

    override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
        super.onSizeChanged(w, h, oldw, oldh)
        mBackgroundBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888)
        mBackgroundCanvas = Canvas(mBackgroundBitmap!!)
        mMaskBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888)
        mMaskCanvas = Canvas(mMaskBitmap!!)

        if (mSetBoundsOnSizeAvailable) {
            mBackground!!.setBounds(0, 0, w, h)
            mSetBoundsOnSizeAvailable = false
        }
    }

    override fun onDraw(canvas: Canvas) {
        // Draw background
        mBackground?.draw(mBackgroundCanvas!!)
        // Draw mask
        mMaskCanvas!!.drawColor(Color.BLACK, PorterDuff.Mode.CLEAR)
        super.onDraw(mMaskCanvas!!)

        mBackgroundCanvas!!.drawBitmap(mMaskBitmap!!, 0f, 0f, mPaint!!)
        canvas.drawBitmap(mBackgroundBitmap!!, 0f, 0f, null)
    }
}

Isodimorphism answered 6/3, 2023 at 8:35 Comment(0)
T
-2

Add this code to your textview tag:

 android:background="#07000000"
Thinker answered 14/11, 2013 at 9:54 Comment(1)
That's not what I want: I want my TextView to be plain white, and see through it where the text is displayed only.Conflux

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