hey there ! : )
I have a question for any godot 4 visual shader specialist.
i'm experimenting non-realistic rendering and i do have fun with the visual shader, the potential is great.
Coming from Unity , i do have a question about the fragment and lights inputs.
Is it possible to find a way to bring inputs from light to fragment and vise-versa ( like the light and attenuation inputs ) , or the screen_uv from convas_item etc ? with the expression node ?
or it's lock for shaders logic compilation ? i'm not a specialist, but in unity shader graph the non-separation of the light/vertex and fragment was very usefull in many ways.