In case of client side tracing I used custom endpoint behaviour (IEndpointBehavior
) with custom message logging inspector (IClientMessageInspector
) to get input and output messages.
Client initialization:
_serviceClient = new MyCustomServiceClient();
_serviceClient.Endpoint.Address = new System.ServiceModel.EndpointAddress(_configParams.ServiceUri);
_serviceClient.Endpoint.EndpointBehaviors.Add(new EndpointLoggingBehavior("MyCustomService"));
Implementation of EndpointLoggingBehavior
:
public class EndpointLoggingBehavior : IEndpointBehavior
{
public EndpointLoggingBehavior(string serviceName)
{
_serviceName = serviceName;
}
private readonly string _serviceName;
public void AddBindingParameters(ServiceEndpoint endpoint,
System.ServiceModel.Channels.BindingParameterCollection bindingParameters)
{
}
public void ApplyClientBehavior(ServiceEndpoint endpoint, ClientRuntime clientRuntime)
{
clientRuntime.ClientMessageInspectors.Add(new MessageLoggingInspector(_serviceName));
}
public void ApplyDispatchBehavior(ServiceEndpoint endpoint, EndpointDispatcher endpointDispatcher)
{
}
public void Validate(ServiceEndpoint endpoint)
{
}
}
Implementation of MessageLoggingInspector
:
public class MessageLoggingInspector : IClientMessageInspector
{
private readonly string _serviceName;
public MessageLoggingInspector(string serviceName)
{
_serviceName = serviceName;
}
public void AfterReceiveReply(ref Message reply, object correlationState)
{
// copying message to buffer to avoid accidental corruption
var buffer = reply.CreateBufferedCopy(int.MaxValue);
reply = buffer.CreateMessage();
// creating copy
var copy = buffer.CreateMessage();
//getting full input message
var fullInputMessage = copy.ToString();
}
public object BeforeSendRequest(ref Message request, IClientChannel channel)
{
// copying message to buffer to avoid accidental corruption
var buffer = request.CreateBufferedCopy(int.MaxValue);
request = buffer.CreateMessage();
// creating copy
var copy = buffer.CreateMessage();
//getting full output message
var fullOutputMessage = copy.ToString();
return null;
}
}
Then, of course, you will need to write these messages to any storage.