So I am making a game where there is a layer of clouds on top of a map. The clouds layer consists of plane tiles that have a cloud shader attached to them. The problem is that the shader material on the planes is not “repeating” or is not seamless as clouds are supposed to be. How could I make this so that there are no borders in the tiles? Or should I just use a repeating texture instead of simple noise?
I created the shader using this tutorial: https://www.youtube.com/watch?v=xxhvUyvIH6s