In the following code TimerRecalcStatisticsElapsed
should only have one instance of it running. The worker methods that this callback invokes is made to run in sequence, with a maximum of one thread running at a time.
Question Part 1:
If the timer's callback runs an a threadpool thread (as opposed to running the callback on a separate thread), is it correct to say the the threadpool might queue and defer the thread for later execution based on conditions (MaxThreads reached, threadpool internal logic)?
Question Part 2:
Assuming it's possible for one timer callback to be queued for anything but immediate execution, does that mean that any number of thread callbacks may execute concurrently?
Question Part 3
Assuming part 2 is true, does that mean the code below can ever have more than one callback operating at the same time?
The reason I'm asking is because there are several thousand instances of this class running on a multi-CPU server. I'm also seeing data corruption consistent with an out-of-order operation of // Do Work Here
.
Aside
// Do work here
internally works with a System.Collections.Dictionary and edits the values of y. It also removes some keys for a subsequent function that is called serially. That function is missing keys (x) that were previously present in the first call. I think this is because there is a race condition with the final statement obj.cleanupdata()
public class SystemTimerTest
{
readonly System.Timers.Timer timerRecalcStatistics;
readonly System.Diagnostics.Stopwatch stopwatchForRecalcStatistics = new System.Diagnostics.Stopwatch();
public SystemTimerTest(TimeSpan range, DataOverwriteAction action)
{
int recalculateStatisticsEveryXMillseconds = 1000;
timerRecalcStatistics = new System.Timers.Timer(recalculateStatisticsEveryXMillseconds);
timerRecalcStatistics.AutoReset = true;
timerRecalcStatistics.Elapsed += new System.Timers.ElapsedEventHandler(TimerRecalcStatisticsElapsed);
timerRecalcStatistics.Interval = recalculateStatisticsEveryXMillseconds;
timerRecalcStatistics.Enabled = true;
this.maxRange = range;
this.hashRunningTotalDB = new HashRunningTotalDB(action);
this.hashesByDate = new HashesByDate(action);
this.dataOverwriteAction = action;
}
private void TimerRecalcStatisticsElapsed(object source, System.Timers.ElapsedEventArgs e)
{
stopwatchForRecalcStatistics.Start();
Console.WriteLine("The TimerRecalcStatisticsElapsed event was raised at {0}", e.SignalTime.ToString("o"));
// DO WORK HERE
stopwatchForRecalcStatistics.Stop();
double timeBuffer = GetInterval(IntervalTypeEnum.NearestSecond, e.SignalTime) - stopwatchForRecalcStatistics.ElapsedMilliseconds;
if (timeBuffer > 0)
timerRecalcStatistics.Interval = timeBuffer;
else
timerRecalcStatistics.Interval = 1;
stopwatchForRecalcStatistics.Reset();
timerRecalcStatistics.Enabled = true;
}
}