I have an Xcode 3.2.5 project with two targets. The first is a vanilla iOS target. The second is targeted to the Mac. Here is the project description:
92936A04148FEE15001C4EC6 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ADDITIONAL_SDKS = "";
ALWAYS_SEARCH_USER_PATHS = NO;
ARCHS = "$(NATIVE_ARCH_ACTUAL)";
COPY_PHASE_STRIP = NO;
GCC_DYNAMIC_NO_PIC = NO;
GCC_ENABLE_FIX_AND_CONTINUE = YES;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PRECOMPILE_PREFIX_HEADER = NO;
GCC_PREFIX_HEADER = SleepSoundCommand_Prefix.pch;
GENERATE_PKGINFO_FILE = NO;
INFOPLIST_FILE = "SleepSoundCommand-Info.plist";
INSTALL_PATH = "$(HOME)/Applications";
ONLY_ACTIVE_ARCH = YES;
OTHER_LDFLAGS = "";
PREBINDING = NO;
PRIVATE_HEADERS_FOLDER_PATH = "";
PRODUCT_NAME = SleepSoundCommand;
PUBLIC_HEADERS_FOLDER_PATH = "";
SDKROOT = "";
VALID_ARCHS = "i386 ppc ppc64 ppc7400 ppc970 x86_64";
};
name = Debug;
};
Problem is, when I attempt to build I get
No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=x86_64, VALID_ARCHS=armv6 armv7).
Why is it insisting that "VALID_ARCHS=armv6 armv7"?