I've been writing a few classes lately; and I was wondering whether it's bad practice, bad for performance, breaks encapsulation or whether there's anything else inherently bad with actually defining some of the smaller member functions inside a header (I did try Google!). Here's an example I have of a header I've written with a lot of this:
class Scheduler {
public:
typedef std::list<BSubsystem*> SubsystemList;
// Make sure the pointer to entityManager is zero on init
// so that we can check if one has been attached in Tick()
Scheduler() : entityManager(0) { }
// Attaches a manager to the scheduler - used by Tick()
void AttachEntityManager( EntityManager &em )
{ entityManager = &em; }
// Detaches the entityManager from a scheduler.
void DetachEntityManager()
{ entityManager = 0; }
// Adds a subsystem to the scheduler; executed on Tick()
void AddSubsystem( BSubsystem* s )
{ subsystemList.push_back(s); }
// Removes the subsystem of a type given
void RemoveSubsystem( const SubsystemTypeID& );
// Executes all subsystems
void Tick();
// Destroys subsystems that are in subsystemList
virtual ~Scheduler();
private:
// Holds a list of all subsystems
SubsystemList subsystemList;
// Holds the entity manager (if attached)
EntityManager *entityManager;
};
So, is there anything that's really wrong with inlining functions like this, or is it acceptable?
(Also, I'm not sure if this'd be more suited towards the 'code review' site)