How to find intersection points between two cubic bezier curve [closed]
Asked Answered
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4

2

I have two cubic bezier curve,

curve 1:- 1st anchor-point(a1x,a1y), 1st control-point(c1x,c1y), 2nd control-point(c2x,c2y), 2nd anchor-point(a2x,a2y)

curve 2:- 1st anchor-point(a3x,a3y), 1st control-point(c2x,c3y), 2nd control-point(c4x,c4y), 2nd anchor-point(a4x,a4y)

Now I want to find the intersection points between these two bezier curve;

How to do it? Any reference document with algorithm will help me;

Sawicki answered 17/4, 2013 at 6:2 Comment(1)
Does "Sylvester matrix" mean anything to you? If you want to dig deeper into Math then read this: mat.polsl.pl/sjpam/zeszyty/z6/…Klansman
C
9

There are two main methods to find a Bezier curve intersection:

  1. Recursive subdivision exploits the convex hull property of Bezier curves and usually checks the intersection of bounding boxes of its curve segments.

Code from book Graphics Gems IV with some textual description

  1. Numerical solution of the system of two cubic equations. It leads to a polynomial equation of the 9th order and may have 9 real roots (case of two S-shaped curves). Note that the solution is numerically unstable.

JS code and interactive demonstration And I think C++ code might be in Geometric Tools WildMagic library.

Camisado answered 17/4, 2013 at 11:1 Comment(2)
Thanks for the code. What does "numerically unstable" mean?Yonina
"numerically unstable" means that solver sometimes might find false roots and miss true ones (due to limited precision of float numbers and accumulation of numerical errors)Camisado
B
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A cubic bezier curve is just a cubic polynomial equation. If you want to find when two cubics intersect, then you want to find when the two cubics are equal, i.e.

a1x3 + b1x2 + c1x + d1 = a2x3 + b2x2 + c2x + d2

Then that's the same as finding the roots of the cubic equation

(a1 - a2)x3 + (b1 - b2)x2 + (c1 - c2)x + (d1 - d2) = 0

Cubic equations, like that can be solved analytically, see e.g. Cardano's method. Alternatively, a method such as Newton–Raphson can be used to iterate to the solution. Beware, though, cubics can have up to 3 points where they're equal to zero.

Birdiebirdlike answered 17/4, 2013 at 6:53 Comment(3)
It is necessary to solve two equations simultaneously: for x and y coordinates. And Bezout' theorem claims that there are up to 9 roots (intersection points).Camisado
The left and right unknown parameters are not the same. So you can't make a cubic polynomial equation out of it.Twaddle
ax1 s^3 + bx1 s^2 + cx1 s + dx1 = ax2 t^3 + bx2 t^2 + cx2 t + dx2 and ay1 s^3 + by1 s^2 + cy1 s + dy1 = ay2 t^3 + by2 t^2 + cy2 t + dy2Twaddle
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If some approximation is permitted, you could convert the bezier curves into lots of small straight lines and then compute intersections between pairs of them generated from both curves. This is a much easier problem to solve as you only have to solve linear equations and may provide sufficient performance and accuracy for your use case.

Began answered 31/1, 2019 at 14:33 Comment(0)
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My suggestion may be not very efficient but it can work. You can try comparing distances between points of two curves, and the closest two points would be your cross "points".

Krystalkrystalle answered 17/4, 2013 at 10:43 Comment(1)
That's an option, but not accurate by very big bezier curves.Exudation

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