I was wanting to use a file sharing server to keep certain files up-to-date and constant across multiple instances of my application across multiple computers - like (for example) writing a multiplayer game, which stores all the player's positions in a text file, and uses something like Dropbox to keep the text file constant across all the applications, and each application instance can change the file with that application's player's position, and then the rest of the applications can update accordingly. This is only an example, and is not what I intend to do using this technology. What I want to do does not rely on fast sharing of data very quickly - but only periodically downloading and updating the text file.
I was wondering how I might be able to do this using the Dropbox API for Objective-C without prompting the user for any Dropbox username/password - just store a single Dropbox account's login information, log into it automatically and update/download the file stored on it?
From what I have found out from experimenting, Dropbox prompts users for their passwords via a web-broswer, and is designed to accommodate multiple accounts, whereas I only need to accommodate the 'Server' account.
So, is there anyway to do this sort of thing using the Dropbox API, or should I use something else. Or do I need to find out how to write my own server. Using some sort of file sharing API seems a lot easier to me than writing an actual server.
Thanks for any help,
Ben