I'm a graphics noobie and need help understanding the capabilities of the various javascript 2D libraries. . .
- What do I get out of Pixi.js that I don't get out of a canvas-based library such as Konva?
- What do I get out of Konva.js that I don't get out of an HTML/SVG/CSS library such as D3.js?
All I understand at this point is that Pixi is a WebGL library, and so you get faster rendering via GPU. But, I don't know how to describe what Konva does / how it works.
Any help with lingo etc would be immensely appreciated!