While solving a problem, I had to calculate the divisors of a number. I have two implementations that produce all divisors > 1 for a given number.
The first is using simple recursion:
divisors :: Int64 -> [Int64]
divisors k = divisors' 2 k
where
divisors' n k | n*n > k = [k]
| n*n == k = [n, k]
| k `mod` n == 0 = (n:(k `div` n):result)
| otherwise = result
where result = divisors' (n+1) k
The second one uses list processing functions from the Prelude:
divisors2 :: Int64 -> [Int64]
divisors2 k = k : (concatMap (\x -> [x, k `div` x]) $!
filter (\x -> k `mod` x == 0) $!
takeWhile (\x -> x*x <= k) [2..])
I find that the first implementation is faster (I printed the whole list returned, so that no part of the result remains unevaluated due to laziness). The two implementations produce differently ordered divisors, but that is not a problem for me. (In fact, if k is a perfect square, the square root is output twice in the second implementation - again not a problem).
In general are such recursive implementations faster in Haskell? Also, I would appreciate any pointers to make either of these codes faster. Thanks!
EDIT:
Here is the code I am using to compare these two implementations for performance: https://gist.github.com/3414372
Here are my timing measurements:
Using divisor2 with strict evaluation ($!)
$ ghc --make -O2 div.hs
[1 of 1] Compiling Main ( div.hs, div.o )
Linking div ...
$ time ./div > /tmp/out1
real 0m7.651s
user 0m7.604s
sys 0m0.012s
Using divisors2 with lazy evaluation ($):
$ ghc --make -O2 div.hs
[1 of 1] Compiling Main ( div.hs, div.o )
Linking div ...
$ time ./div > /tmp/out1
real 0m7.461s
user 0m7.444s
sys 0m0.012s
Using function divisors
$ ghc --make -O2 div.hs
[1 of 1] Compiling Main ( div.hs, div.o )
Linking div ...
$ time ./div > /tmp/out1
real 0m7.058s
user 0m7.036s
sys 0m0.020s
$!
with$
, the culprit in the 2nd might be excessive strictness. How much is the difference anyway? 5%? 1%? – Strumpet