Is there a limit to entries in a Dictionary<>?
Asked Answered
M

7

12

I have about 3000 different files I need to organize, and retrieve at different times during the game.

I created my own struct of variables. I was thinking about creating a "Dictionary " at the beginning of my application, and simply loading all my files before the game starts.

I'm wondering about performance: will a dictionary with this many entries cause my application to be slow? Would a large dictionary make "TryGetValue" and "ContainsKey" run slower?

thanks for the advice!

Mcatee answered 11/8, 2010 at 16:46 Comment(0)
C
18

TryGetValue and ContainsKey should be pretty fast at that size, as long as the key has well distributed hashes.

A Dictionary has an indexable number of "buckets". When it adds or looks for a value by a key it will take the value returned by GetHashCode(), hash it down again to be less than the number of buckets (generally something simple like modulo, but the implementation isn't defined), and look in the relevant bucket.

The bucket will currently have zero or more items. The dictionary will compare each item with the key using .Equals().

The first bit of finding the right bucket is going to be in constant time O(1). The second bit of comparing the key with the keys in the bucket is going to be in lineary time O(n) where n relates only to the number of items in that bucket, not in the whole collection.

Generally there should be very few items in each bucket (the number of buckets will grow to try to keep this the case) so the operation is essentially constant time.

If however your hash codes are poorly implemented, there will be lots of keys in the same bucket. The time complexity will get closer and closer to O(n), as can be seen by experimenting with an object with a deliberately bad GetHashCode that just returns 0 every time. In its worse case it is worse than a List, since a List is also O(n), but Dictionary has more overhead.

Does any of this mean you should worry? No, even relatively naïve hashing methods should give relatively good results. If you're using a string key, then it's probably already going to be more than good enough. If you're using a simple built-in type, then even more so.

If you do find that accessing the dictionary is slow though, then you want to pay attention to this and either fix the GetHashCode() method or create an IEqualityComparer (which lets you define outside rules for GetHashCode() and Equals() for use with dictionaries, hashsets, etc).

Most likely though, 3000 is nothing, it'll be fine.

Cruikshank answered 11/8, 2010 at 17:1 Comment(0)
F
14

3000 entries is piddling for a Dictionary<>. That will not be a source of slowdown.

Reading 3000 different files into memory at startup, on the other hand, will be slow. You'll be much better off reading files into memory only at the time they're needed, but keeping them in memory afterwards for subsequent accesses.

Fieldpiece answered 11/8, 2010 at 16:48 Comment(2)
Since he's mentioning a game, that normal rule may not apply. Depending upon at what point they'd load and how big they are, it may be better to load them up behind the startup splash screen rather than while Ashe is trying to smite a Deadite...Sex
Arguably, they could spawn a background thread during startup that performs the process.Bacchanal
A
8

No it won't. It will consume memory but TryGetValue and ContainKey should be pretty fast as a dictionary is a hashtable and access to the elements by the key is constant and it won't depend on the number of elements.

Amble answered 11/8, 2010 at 16:49 Comment(0)
O
4

Providing the hashcode algorithm for the dictionary key type spreads the hashcodes relatively evenly across the Int32 space, hashcode lookup is unaffected by dictionary size.

See http://en.wikipedia.org/wiki/Hashtable#Performance_analysis for more details.

Ope answered 11/8, 2010 at 16:49 Comment(1)
+1 for pointing out that this only works if the hash isn't broken.Bacchanal
B
1

Dictionaries in .NET use a hash table lookup scheme, so adding entries has very little, if any, effect on lookup performance. The only issue you will have might be memory usage. A dictionary of 3000 items will consume roughly 3000 times the storage used by the key plus the value types. If it's just a simple struct without huge binary blobs, 3000 is downright tiny.

Bacchant answered 11/8, 2010 at 16:49 Comment(0)
C
1

Your bottleneck will not be the dictionary's performance but rather the reading of 3000 files.

Clergy answered 11/8, 2010 at 16:50 Comment(0)
C
1

As with most things with computers (and particular with performance), "It Depends (tm)"

It all depends on the implementation of the Dictionary.

It could be done as a binary tree, in which case lookup should be O(log2 N), which means lookup time grows slowly as the size of the dictionary grows.

It could be done as a hash table, which, in theory, is O(1), which mean that a lookup will always take the same amount of time regardless of the size of the dictionary, but that's the theory, and depend on the number of buckets and quality of the hash code. If many items end up in the same bucket, requiring a linear search, things will slow down considerably as the dictionary grows.

However, the dictionary would have to grow beyond 3000 by several orders of magnitude before you see a noticeable difference.

Crying answered 11/8, 2010 at 16:53 Comment(1)
Dictionary<> is spec'd as using a hash table.Cruikshank

© 2022 - 2024 — McMap. All rights reserved.