I have a SwiftUI/SpriteKit project. In an error-laden quest to change the bundle identifier, I decided to create a new project and copy my files over.
Now I've got this new project with all my old files but when I run it, I get a blank screen because my SceneDelegate
function scene(_:willConnectTo:options:)
is not being called.
According to the documentation, a SceneDelegate
setup will work if you make the appropriate changes to your info.plist
. However, I've made those changes, and my SceneDelegate
remains inoperative.
In my info.plist
, I have the following:
Here's the relevant part of my SceneDelegate
:
import UIKit
import SwiftUI
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
static var mainData = MainData()
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView()
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView.environmentObject(SceneDelegate.mainData))
self.window = window
window.makeKeyAndVisible()
}
}
//...more stuff here
}
Question:
Why isn't my SceneDelegate
working? What am I doing wrong?
Thank you!