Just to improve on the answer a little, it's auto scrolling infinity with smooth animation.
final int speedScroll = 1200;
final Handler handler = new Handler();
final Runnable runnable = new Runnable() {
int count = 0;
boolean flag = true;
@Override
public void run() {
if(count < adapter.getItemCount()){
if(count==adapter.getItemCount()-1){
flag = false;
}else if(count == 0){
flag = true;
}
if(flag) count++;
else count--;
recyclerView.smoothScrollToPosition(count);
handler.postDelayed(this,speedScroll);
}
}
};
handler.postDelayed(runnable,speedScroll);
This is exactly your answer but if you link to more smooth animation then use LayoutManager
recyclerView.setLayoutManager(new CustomLinearLayoutManager(mContext, LinearLayoutManager.HORIZONTAL, false));
Control you animation changing MILLISECONDS_PER_INCH value.
public class CustomLinearLayoutManager extends LinearLayoutManager {
public CustomLinearLayoutManager(Context context) {
super(context);
}
public CustomLinearLayoutManager(Context context, int orientation, boolean reverseLayout) {
super(context, orientation, reverseLayout);
}
public CustomLinearLayoutManager(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
@Override
public void smoothScrollToPosition(RecyclerView recyclerView, RecyclerView.State state, int position) {
final LinearSmoothScroller linearSmoothScroller =
new LinearSmoothScroller(recyclerView.getContext()) {
private static final float MILLISECONDS_PER_INCH = 200f;
@Override
public PointF computeScrollVectorForPosition(int targetPosition) {
return CustomLinearLayoutManager.this
.computeScrollVectorForPosition(targetPosition);
}
@Override
protected float calculateSpeedPerPixel
(DisplayMetrics displayMetrics) {
return MILLISECONDS_PER_INCH / displayMetrics.densityDpi;
}
};
linearSmoothScroller.setTargetPosition(position);
startSmoothScroll(linearSmoothScroller);
}
}