Is there any performance difference between ++i and i++ in C#?
Asked Answered
A

9

57

Is there any performance difference between using something like

for(int i = 0; i < 10; i++) { ... }

and

for(int i = 0; i < 10; ++i) { ... }

or is the compiler able to optimize in such a way that they are equally fast in the case where they are functionally equivalent?

Edit: This was asked because I had a discussion with a co-worker about it, not because I think its a useful optimization in any practical sense. It is largely academic.

Angst answered 21/1, 2009 at 22:33 Comment(5)
"It is largely academic." That says a lot. I'm losing count of the number of questions in this vein, which tells me that "academics" ara bringing it up in the first place, rather than telling people how NOT to make things complicated and therefore, slow.Nullify
Good answer posted here: https://mcmap.net/q/23925/-post-increment-and-pre-increment-within-a-39-for-39-loop-produce-same-output-duplicateNitty
It takes only the most basic optimizer to realize that useless side effects such as creating a temporary POD which isn't used can be omitted -- especially in this kind of very localized context. So for all practical purposes, the answer should be be a resounding "no". But for a really deep and convoluted theoretical discussion, one might ask if ++i reduces the work for the optimizer by reducing the amount of instructions in the IR prior to an optimization pass, or if the i++ standalone case might be handled prior to emitting IR at all. From a compile-time perspective, it might be neat.Archaic
... though it becomes moot from an SSA perspective, since there both ++i and i++ would create new variables.Archaic
Possible duplicate of Difference between i++ and ++i in a loop?Hartung
D
43

There is no difference in the generated intermediate code for ++i and i++ in this case. Given this program:

class Program
{
    const int counter = 1024 * 1024;
    static void Main(string[] args)
    {
        for (int i = 0; i < counter; ++i)
        {
            Console.WriteLine(i);
        }

        for (int i = 0; i < counter; i++)
        {
            Console.WriteLine(i);
        }
    }
}

The generated IL code is the same for both loops:

  IL_0000:  ldc.i4.0
  IL_0001:  stloc.0
  // Start of first loop
  IL_0002:  ldc.i4.0
  IL_0003:  stloc.0
  IL_0004:  br.s       IL_0010
  IL_0006:  ldloc.0
  IL_0007:  call       void [mscorlib]System.Console::WriteLine(int32)
  IL_000c:  ldloc.0
  IL_000d:  ldc.i4.1
  IL_000e:  add
  IL_000f:  stloc.0
  IL_0010:  ldloc.0
  IL_0011:  ldc.i4     0x100000
  IL_0016:  blt.s      IL_0006
  // Start of second loop
  IL_0018:  ldc.i4.0
  IL_0019:  stloc.0
  IL_001a:  br.s       IL_0026
  IL_001c:  ldloc.0
  IL_001d:  call       void [mscorlib]System.Console::WriteLine(int32)
  IL_0022:  ldloc.0
  IL_0023:  ldc.i4.1
  IL_0024:  add
  IL_0025:  stloc.0
  IL_0026:  ldloc.0
  IL_0027:  ldc.i4     0x100000
  IL_002c:  blt.s      IL_001c
  IL_002e:  ret

That said, it's possible (although highly unlikely) that the JIT compiler can do some optimizations in certain contexts that will favor one version over the other. If there is such an optimization, though, it would likely only affect the final (or perhaps the first) iteration of a loop.

In short, there will be no difference in the runtime of simple pre-increment or post-increment of the control variable in the looping construct that you've described.

Durazzo answered 22/1, 2009 at 3:19 Comment(3)
++ Yes, there is no difference, and even if there were, the loop would have to be almost empty of code to notice the difference. In this particular code, the loop overhead is to the loop contents as "a lightning bug is to lightning". (Mark Twain quote)Nullify
In C++ there is a difference though, the pre-increment is faster. I don't think there is any difference in C# though.Duna
@Ysha No, there isn't a difference in C++. See https://mcmap.net/q/23970/-is-there-a-performance-difference-between-i-and-i-in-c/56778 for details. Now, if it were something other than a simple type being incremented, there can be a difference. But in the context of this question and answer, there is none.Durazzo
P
8

As Jim Mischel has shown, the compiler will generate identical MSIL for the two ways of writing the for-loop.

But that is it then: there is no reason to speculate about the JIT or perform speed-measurements. If the two lines of code generate identical MSIL, not only will they perform identically, they are effectively identical.

No possible JIT would be able to distinguish between the loops, so the generated machine code must necessarily be identical, too.

Porshaport answered 22/1, 2009 at 6:7 Comment(0)
H
7

Ah... Open again. OK. Here's the deal.

ILDASM is a start, but not an end. The key is: What will the JIT generate for assembly code?

Here's what you want to do.

Take a couple samples of what you are trying to look at. Obviously you can wall-clock time them if you want - but I assume you want to know more than that.

Here's what's not obvious. The C# compiler generates some MSIL sequences that are non-optimal in a lot of situations. The JIT it tuned to deal with these and quirks from other languages. The problem: Only 'quirks' someone has noticed have been tuned.

You really want to make a sample that has your implementations to try, returns back up to main (or wherever), Sleep()s, or something where you can attach a debugger, then run the routines again.

You DO NOT want to start the code under the debugger or the JIT will generate non-optimized code - and it sounds like you want to know how it will behave in a real environment. The JIT does this to maximize debug info and minimize the current source location from 'jumping around'. Never start a perf evaluation under the debugger.

OK. So once the code has run once (ie: The JIT has generated code for it), then attach the debugger during the sleep (or whatever). Then look at the x86/x64 that was generated for the two routines.

My gut tells me that if you are using ++i/i++ as you described - ie: in a stand alone expression where the rvalue result is not re-used - there won't be a difference. But won't it be fun to go find out and see all the neat stuff! :)

Horaciohorae answered 22/1, 2009 at 0:5 Comment(0)
E
7

If you're asking this question, you're trying to solve the wrong problem.

The first question to ask is "how to I improve customer satisfaction with my software by making it run faster?" and the answer is almost never "use ++i instead of i++" or vice versa.

From Coding Horror's post "Hardware is Cheap, Programmers are Expensive":

Rules of Optimization:
Rule 1: Don't do it.
Rule 2 (for experts only): Don't do it yet.
-- M.A. Jackson

I read rule 2 to mean "first write clean, clear code that meets your customer's needs, then speed it up where it's too slow". It's highly unlikely that ++i vs. i++ is going to be the solution.

Eames answered 22/1, 2009 at 3:31 Comment(4)
Amazing, isn't it? Best response here--and the only one necessary.Religionism
The question "which one is faster" never occurred to me. I always use ++i. Why? Because I read from left to right and ++i is read as "increment the value of i" and not "take i and increment its value". Since ++ is on the left side, I can see immediately what's going on, I don't need to move my eyeballs to the right :) If you have a long variable name, ++something is much more readable.Certainly
-1: Answering a question the OP never asked while ignoring the real question. Also called OP a troll.Rosemaria
Well, maybe it's not the question about some concrete loop optimization but about coding habbit. If you develop good habbit that makes your code more optimal in all your loops why don't do that? For example STL in C++ uses iterators and many of them work faster as ++iterator comparing to iterator++. It worths nothing to write ++i everywhere in C++. But it seems ++ in C# used only for integral types so it doesn't matter ++i or i++ in C#.Fixity
W
3

Have a concrete piece of code and CLR release in mind? If so, benchmark it. If not, forget about it. Micro-optimization, and all that... Besides, you can't even be sure different CLR release will produce the same result.

Waterman answered 22/1, 2009 at 0:29 Comment(0)
R
2

In addition to other answers, there can be a difference if your i is not an int. In C++, if it is an object of a class that has operators ++() and ++(int) overloaded, then it can make a difference, and possibly a side effect. Performance of ++i should be better in this case (dependant on the implementation).

Rau answered 22/1, 2009 at 6:30 Comment(2)
good C++ answer, very bad C# answer. IIRC, C# doesn't have separate overloads for preincrement and postincrement.Isodimorphism
@Ben Voigt: Yes, you can have only one overload for the increment operator in C# (msdn.microsoft.com/en-us/library/aa691363.aspx). I didn't know that. Thanks for the tip.Rau
B
0

According to this answer, i++ uses one CPU instruction more than ++i. But whether this results in a performance difference, I don't know.

Since either loop can easily be rewritten to use either a post-increment or a pre-increment, I guess that the compiler will always use the more efficient version.

Botha answered 21/1, 2009 at 22:38 Comment(0)
W
0
  static void Main(string[] args) {
     var sw = new Stopwatch(); sw.Start();
     for (int i = 0; i < 2000000000; ++i) { }
     //int i = 0;
     //while (i < 2000000000){++i;}
     Console.WriteLine(sw.ElapsedMilliseconds);

Average from 3 runs:
for with i++: 1307 for with ++i: 1314

while with i++ : 1261 while with ++i : 1276

That's a Celeron D at 2,53 Ghz. Each iteration took about 1.6 CPU cycles. That either means that the CPU was executing more than 1 instruction each cycle or that the JIT compiler unrolled the loops. The difference between i++ and ++i was only 0.01 CPU cycles per iteration, probably caused by the OS services in the background.

Weyermann answered 22/1, 2009 at 0:50 Comment(1)
Check out how Davy Landman times his code here (in the second code block): #420452 By setting process priority, affinity, and thread priority, you can get more accurate measurements.Rau
D
-2

There is no difference between both, The reason is in loop comparision is a separate statement after increment/decrement statement. Example ;

for(int i=0; i<3; i++){
    System.out.println(i)
}

This works like as below,

Step initialize : i = 0

Step Compare : i < 3,it is true then execute loop block

Step Increment : i = i++; or i = ++i;

Step Copmare Again : As Java is doing comparision in next step. Both i++ and ++i gives same result. For example if i = 0, after increment i will become 1.

Thats why either pre increment or post increment behaves same in loop.

Declass answered 4/11, 2019 at 16:27 Comment(1)
Though the answer may be the same, this is a C# question, not Java. Also, i = i++ is effectively a no-op and not the same as i++.Rostrum

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