I'm working on a C# project on which, until now, I've used immutable objects and factories to ensure that objects of type Foo
can always be compared for equality with ==
.
Foo
objects can't be changed once created, and the factory always returns the same object for a given set of arguments. This works great, and throughout the code base we assume that ==
always works for checking equality.
Now I need to add some functionality that introduces an edge case for which this won't always work. The easiest thing to do is to overload operator ==
for that type, so that none of the other code in the project needs to change. But this strikes me as a code smell: overloading operator ==
and not Equals
just seems weird, and I'm used to the convention that ==
checks reference equality, and Equals
checks object equality (or whatever the term is).
Is this a legitimate concern, or should I just go ahead and overload operator ==
?
=
and<>
equality operators for types which do not provide explicit overloads; to check for reference equality, one usesIs
orIsNot
, which essentially <i>always</i> check for reference equality (the main exception being when comparing nullable types toNothing
). – Motorboating