I am serializing an structure into a MemoryStream
and I want to save and load the serialized structure.
So, How to Save a MemoryStream
into a file and also load it back from file?
I am serializing an structure into a MemoryStream
and I want to save and load the serialized structure.
So, How to Save a MemoryStream
into a file and also load it back from file?
You may use MemoryStream.WriteTo
or Stream.CopyTo
(supported in framework version 4.5.2, 4.5.1, 4.5, 4) methods to write content of memory stream to another stream.
memoryStream.WriteTo(fileStream);
Update:
fileStream.CopyTo(memoryStream);
memoryStream.CopyTo(fileStream);
[file|memory]Stream.Seek(0, SeekOrigin.Begin);
before CopyTo
will set the current position to 0, so that CopyTo
will copy the complete stream. –
Wail Assuming that MemoryStream name is ms
.
This code writes down MemoryStream to a file:
using (FileStream file = new FileStream("file.bin", FileMode.Create, System.IO.FileAccess.Write)) {
byte[] bytes = new byte[ms.Length];
ms.Read(bytes, 0, (int)ms.Length);
file.Write(bytes, 0, bytes.Length);
ms.Close();
}
and this reads a file to a MemoryStream :
using (MemoryStream ms = new MemoryStream())
using (FileStream file = new FileStream("file.bin", FileMode.Open, FileAccess.Read)) {
byte[] bytes = new byte[file.Length];
file.Read(bytes, 0, (int)file.Length);
ms.Write(bytes, 0, (int)file.Length);
}
In .Net Framework 4+, You can simply copy FileStream to MemoryStream and reverse as simple as this:
MemoryStream ms = new MemoryStream();
using (FileStream file = new FileStream("file.bin", FileMode.Open, FileAccess.Read))
file.CopyTo(ms);
And the Reverse (MemoryStream to FileStream):
using (FileStream file = new FileStream("file.bin", FileMode.Create, System.IO.FileAccess.Write))
ms.CopyTo(file);
ms.ToArray()
function. –
Mesothelium using (...){ }
has the exactly the same effect. –
Bass The stream should really by disposed of even if there's an exception (quite likely on file I/O) - using clauses are my favourite approach for this, so for writing your MemoryStream, you can use:
using (FileStream file = new FileStream("file.bin", FileMode.Create, FileAccess.Write)) {
memoryStream.WriteTo(file);
}
And for reading it back:
using (FileStream file = new FileStream("file.bin", FileMode.Open, FileAccess.Read)) {
byte[] bytes = new byte[file.Length];
file.Read(bytes, 0, (int)file.Length);
ms.Write(bytes, 0, (int)file.Length);
}
If the files are large, then it's worth noting that the reading operation will use twice as much memory as the total file size. One solution to that is to create the MemoryStream from the byte array - the following code assumes you won't then write to that stream.
MemoryStream ms = new MemoryStream(bytes, writable: false);
My research (below) shows that the internal buffer is the same byte array as you pass it, so it should save memory.
byte[] testData = new byte[] { 104, 105, 121, 97 };
var ms = new MemoryStream(testData, 0, 4, false, true);
Assert.AreSame(testData, ms.GetBuffer());
var memoryStream = new MemoryStream(File.ReadAllBytes("1.dat"));
File.WriteAllBytes("1.dat", memoryStream.ToArray());
.GetBuffer
can be used in some cases to get the internal buffer instead of allocating second array :
byte[] bytes = File.ReadAllBytes("1.dat");
var memoryStream = new MemoryStream(bytes, 0, bytes.Length, true, true);
File.WriteAllBytes("1.dat", memoryStream.GetBuffer());
byte[] copy = GC.AllocateUninitializedArray<byte>(count);
–
Pussyfoot The combined answer for writing to a file can be;
MemoryStream ms = new MemoryStream();
FileStream file = new FileStream("file.bin", FileMode.Create, FileAccess.Write);
ms.WriteTo(file);
file.Close();
ms.Close();
For loading a file, I like this a lot better
MemoryStream ms = new MemoryStream();
using (FileStream fs = File.OpenRead(file))
{
fs.CopyTo(ms);
}
Save into a file
Car car = new Car();
car.Name = "Some fancy car";
MemoryStream stream = Serializer.SerializeToStream(car);
System.IO.File.WriteAllBytes(fileName, stream.ToArray());
Load from a file
using (var stream = new MemoryStream(System.IO.File.ReadAllBytes(fileName)))
{
Car car = (Car)Serializer.DeserializeFromStream(stream);
}
where
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
namespace Serialization
{
public class Serializer
{
public static MemoryStream SerializeToStream(object o)
{
MemoryStream stream = new MemoryStream();
IFormatter formatter = new BinaryFormatter();
formatter.Serialize(stream, o);
return stream;
}
public static object DeserializeFromStream(MemoryStream stream)
{
IFormatter formatter = new BinaryFormatter();
stream.Seek(0, SeekOrigin.Begin);
object o = formatter.Deserialize(stream);
return o;
}
}
}
Originally the implementation of this class has been posted here
and
[Serializable]
public class Car
{
public string Name;
}
I use a Panel Control to add a image or even stream video, but you can save the image on SQL Server as Image or MySQL as largeblob. This code works for me a lot. Check it out.
Here you save the image
MemoryStream ms = new MemoryStream();
Bitmap bmp = new Bitmap(panel1.Width, panel1.Height);
panel1.DrawToBitmap(bmp, panel1.Bounds);
bmp.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg); // here you can change the Image format
byte[] Pic_arr = new byte[ms.Length];
ms.Position = 0;
ms.Read(Pic_arr, 0, Pic_arr.Length);
ms.Close();
And here you can load, but I used a PictureBox Control.
MemoryStream ms = new MemoryStream(picarr);
ms.Seek(0, SeekOrigin.Begin);
fotos.pictureBox1.Image = System.Drawing.Image.FromStream(ms);
Hope helps.
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Text;
namespace ImageWriterUtil
{
public class ImageWaterMarkBuilder
{
//private ImageWaterMarkBuilder()
//{
//}
Stream imageStream;
string watermarkText = "©8Bytes.Technology";
Font font = new System.Drawing.Font("Brush Script MT", 30, FontStyle.Bold, GraphicsUnit.Pixel);
Brush brush = new SolidBrush(Color.Black);
Point position;
public ImageWaterMarkBuilder AddStream(Stream imageStream)
{
this.imageStream = imageStream;
return this;
}
public ImageWaterMarkBuilder AddWaterMark(string watermarkText)
{
this.watermarkText = watermarkText;
return this;
}
public ImageWaterMarkBuilder AddFont(Font font)
{
this.font = font;
return this;
}
public ImageWaterMarkBuilder AddFontColour(Color color)
{
this.brush = new SolidBrush(color);
return this;
}
public ImageWaterMarkBuilder AddPosition(Point position)
{
this.position = position;
return this;
}
public void CompileAndSave(string filePath)
{
//Read the File into a Bitmap.
using (Bitmap bmp = new Bitmap(this.imageStream, false))
{
using (Graphics grp = Graphics.FromImage(bmp))
{
//Determine the size of the Watermark text.
SizeF textSize = new SizeF();
textSize = grp.MeasureString(watermarkText, font);
//Position the text and draw it on the image.
if (position == null)
position = new Point((bmp.Width - ((int)textSize.Width + 10)), (bmp.Height - ((int)textSize.Height + 10)));
grp.DrawString(watermarkText, font, brush, position);
using (MemoryStream memoryStream = new MemoryStream())
{
//Save the Watermarked image to the MemoryStream.
bmp.Save(memoryStream, ImageFormat.Png);
memoryStream.Position = 0;
// string fileName = Path.GetFileNameWithoutExtension(filePath);
// outPuthFilePath = Path.Combine(Path.GetDirectoryName(filePath), fileName + "_outputh.png");
using (FileStream file = new FileStream(filePath, FileMode.Create, System.IO.FileAccess.Write))
{
byte[] bytes = new byte[memoryStream.Length];
memoryStream.Read(bytes, 0, (int)memoryStream.Length);
file.Write(bytes, 0, bytes.Length);
memoryStream.Close();
}
}
}
}
}
}
}
Usage :-
ImageWaterMarkBuilder.AddStream(stream).AddWaterMark("").CompileAndSave(filePath);
© 2022 - 2024 — McMap. All rights reserved.
MemoryStream
? – Thielen