I'm trying to output the pixel values from an image. The image is loading correctly; another answer on here suggested that the browswer is trying to read the pixels before the image is finished loading, but I can see that it's loaded by the time the alert() fires.
function initContext(canvasID, contextType)
{
var canvas = document.getElementById(canvasID);
var context = canvas.getContext(contextType);
return context;
}
function loadImage(imageSource, context)
{
var imageObj = new Image();
imageObj.onload = function()
{
context.drawImage(imageObj, 0, 0);
};
imageObj.src = imageSource;
return imageObj;
}
function readImage(imageData)
{
console.log();
console.log(imageData.data[0]);
}
var context = initContext('canvas','2d');
var imageObj = loadImage('images/color-test.png',context);
var imageData = context.getImageData(0,0,10,10);
alert();
readImage(imageData);
getImageData()
is called" – Lavaliereonload
, but not waiting for it to run. You're best off callinggetImageData()
andreadImage()
from theonload
handler, to be sure it's done. Otherwise you're doomed once you remove thealert()
. – Lavaliere