I'm working on a project that has a lot of legacy C code. We've started writing in C++, with the intent to eventually convert the legacy code, as well. I'm a little confused about how the C and C++ interact. I understand that by wrapping the C code with extern "C"
the C++ compiler will not mangle the C code's names, but I'm not entirely sure how to implement this.
So, at the top of each C header file (after the include guards), we have
#ifdef __cplusplus
extern "C" {
#endif
and at the bottom, we write
#ifdef __cplusplus
}
#endif
In between the two, we have all of our includes, typedefs, and function prototypes. I have a few questions, to see if I'm understanding this correctly:
If I have a C++ file A.hh which includes a C header file B.h, includes another C header file C.h, how does this work? I think that when the compiler steps into B.h,
__cplusplus
will be defined, so it will wrap the code withextern "C"
(and__cplusplus
will not be defined inside this block). So, when it steps into C.h,__cplusplus
will not be defined and the code will not be wrapped inextern "C"
. Is this correct?Is there anything wrong with wrapping a piece of code with
extern "C" { extern "C" { .. } }
? What will the secondextern "C"
do?We don't put this wrapper around the .c files, just the .h files. So, what happens if a function doesn't have a prototype? Does the compiler think that it's a C++ function?
We are also using some third-party code which is written in C, and does not have this sort of wrapper around it. Any time I include a header from that library, I've been putting an
extern "C"
around the #include. Is this the right way to deal with that?Finally, is this set up a good idea? Is there anything else we should do? We're going to be mixing C and C++ for the foreseeable future, and I want to make sure we're covering all our bases.
To ensure that the names declared in that portion of code have C linkage, and thus C++ name mangling is not performed.
( I've got it from the link) – Turves