SharpDX vs SlimDX for game development? [closed]
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Which one of these offers the best API for game development? Which library is easier to use, faster, has more documentation?

Feudatory answered 12/6, 2012 at 20:14 Comment(2)
This is a "Would a shark beat a gorilla" question. blog.stackoverflow.com/2011/08/gorilla-vs-sharkKillie
This is not a precise question, and as such, will not be popular here. You might try rephrasing the question to be a programming specific question, or you might find what you are looking for in places like this: gamedev.stackexchange.com/questions/23109/…Shook
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Both projects support nearly the entire DirectX libraries (though SlimDX does support a bit more in the DirectX 9 space).

SlimDX is very mature, and fully featured. Some larger scale, commercial games have been written and published using SlimDX. It also provides more of a "framework" to use, and has more feature-complete documentation.

SharpDX promises slightly better performance in certain scenarios (see benchmarks). It's generated directly from the DirectX headers, so is more of a thin DirectX wrapper.

Arel answered 12/6, 2012 at 20:26 Comment(1)
From what you described the projects should probably swap names :-)Goddamn

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