Which one of these offers the best API for game development? Which library is easier to use, faster, has more documentation?
SharpDX vs SlimDX for game development? [closed]
This is a "Would a shark beat a gorilla" question. blog.stackoverflow.com/2011/08/gorilla-vs-shark –
Killie
This is not a precise question, and as such, will not be popular here. You might try rephrasing the question to be a programming specific question, or you might find what you are looking for in places like this: gamedev.stackexchange.com/questions/23109/… –
Shook
Both projects support nearly the entire DirectX libraries (though SlimDX does support a bit more in the DirectX 9 space).
SlimDX is very mature, and fully featured. Some larger scale, commercial games have been written and published using SlimDX. It also provides more of a "framework" to use, and has more feature-complete documentation.
SharpDX promises slightly better performance in certain scenarios (see benchmarks). It's generated directly from the DirectX headers, so is more of a thin DirectX wrapper.
From what you described the projects should probably swap names :-) –
Goddamn
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