I thought this method was valid but I was wrong:
static void Equals<T>(T x, T y)
{
return x == y; //operator == can't be applied to type T
}
After reading the specifiation (§7.2.4 in v3.0 and §7.3.4 in v4.0):
7.2.4 Binary operator overload resolution
An operation of the form x op y, where op is an overloadable binary operator, x is an expression of type X, and y is an expression of type Y, is processed as follows:
The set of candidate user-defined operators provided by X and Y for the operation operator op(x, y) is determined. The set consists of the union of the candidate operators provided by X and the candidate operators provided by Y, each determined using the rules of §7.2.5. If X and Y are the same type, or if X and Y are derived from a common base type, then shared candidate operators only occur in the combined set once.
If the set of candidate user-defined operators is not empty, then this becomes the set of candidate operators for the operation. Otherwise, the predefined binary operator op implementations, including their lifted forms, become the set of candidate operators for the operation. The predefined implementations of a given operator are specified in the description of the operator (§7.7 through §7.11).
The overload resolution rules of §7.4.3 are applied to the set of candidate operators to select the best operator with respect to the argument list (x, y), and this operator becomes the result of the overload resolution process. If overload resolution fails to select a single best operator, a compile-time error occurs.
In step 2 I think this predefined implementation should be applied:
bool operator ==(object x, object y);
bool operator !=(object x, object y);
since everything in C# derives from Object. How can a compile-time error occurs in step 3? I don't think it's possible that "overload resolution fails to select" in this case.
EDIT The question came to my mind when I was implementing something like this:
class EnumComparer<TEnum> : IEqualityComparer<TEnum>
{
public bool Equals(TEnum x, TEnum y)
{
return x == y;
}
public int GetHashCode(TEnum obj)
{
return (int)obj;
}
}
I'm afraid I need to build a expression and invoke it dynamicly in Equals
method.
(object)x == (object)y
is valid -- but consider(object)1 == (object)1
as a reason for not desiring this. Just need to helpT
along to a non-generic. – SmallishObject
. blogs.msdn.com/b/ericlippert/archive/2009/08/06/… A relevant point he mentions is that type parameters do not derive from anything. – Chintzy(dynamic)x == (dynamic)y
is what you'd want here. Otherwise it just does a reference equality. – Tittivate