Here's my answer for clock timers using both mach_absolute_time()
, based on compute method shown here, and NSDate
. The are actually the same in terms of accuracy.
Mach version
double machGetClockS()
{
static bool init = 0 ;
static mach_timebase_info_data_t tbInfo ;
static double conversionFactor ;
if(!init)
{
init = 1 ;
// get the time base
mach_timebase_info( &tbInfo ) ;
conversionFactor = tbInfo.numer / (1e9*tbInfo.denom) ; // ns->s
}
return mach_absolute_time() * conversionFactor ; // seconds
}
double machGetClockDiffS()
{
static double lastTime = 0;
double currentTime = machGetClockS() ;
double diff = currentTime - lastTime ;
lastTime = currentTime ; // update for next call
return diff ; // that's your answer
}
NSTimeInterval version
double getClockS()
{
return [NSDate timeIntervalSinceReferenceDate] ; // NSTimeInterval is always specified in seconds
}
double getClockDiffS()
{
static double lastTime = 0 ;
double currentTime = getClockS() ;
double diff = currentTime - lastTime ;
lastTime = currentTime ; // update for next call
return diff ; // that's your answer
}
Results:
Note the resolution on both of these is really good.
IOS SIMULATOR, running frame rate counts (in milliseconds (*1000.0))
MACH_ABS_TIME / NSTimeIntervals
58.557001 / 58.552980
40.558007 / 40.562987
52.207822 / 52.200019
33.742197 / 33.742011
38.498912 / 38.504004
48.872679 / 48.868001
45.012602 / 45.011997
57.858432 / 57.865977
25.044615 / 25.038004
IPAD HARDWARE SAMPLINGS:
33.415041 / 33.416033
33.240167 / 33.239007
33.357542 / 33.357978
33.302833 / 33.302009
33.506750 / 33.509016
33.582250 / 33.582985
33.233958 / 33.232987
33.239042 / 33.237994
*If you look at the edit history of this post, you can see the danger of using float
in the place of a double
!
getrusage()
? Anything that works in C will work in Objective-C. – Ballroom