I was trying to build a small UI using PyQt .
It has a window , a button(Rotate) , and a polygon(rectangle) in a QGraphicsView. One aim of the app is to allow the user to rotate the polygon. That is after the button is clicked and the user clicks at a point , the nearest vertex automatically shifts or tilts towards the user click. Ive also set the polygon to be movable before the click and not movable after the click.
The problem is if the user moves the polygon and then clicks , the polygon rotates in a weird manner. Could someone help me figure out the error? My guess is that it might be with the setTransformOriginPoint.
EDIT: I have two classes inherited from QtGui.QWidget and QtGui.QGraphicsScene.
class Window(QtGui.QWidget):
def polychange(self , sender): //Called by the button ,
if sender:
self.view.polyrotate = 1 //self.view is an instance of QGraphicsScene class
self.view.polyf.setFlag(QtGui.QGraphicsItem.ItemIsMovable , False)
else:
self.view.polyrotate = 0
self.view.degrees = 0
self.view.polyf.setFlag(QtGui.QGraphicsItem.ItemIsMovable)
class Example(QtGui.QGraphicsView):
def mousePressEvent(self , e):
super(Example , self).mousePressEvent(e)
self.x = e.x()
self.y = e.y()
if self.polyrotate == 1:
self.Rotate()
def Rotate(self):
self.pverticesx = []
self.pverticesy = []
distances = []
for i in range(4):
self.pverticesx.append(self.polyf.mapToScene(self.polyf.polygon()[i]).x())
self.pverticesy.append(self.polyf.mapToScene(self.polyf.polygon()[i]).y())
x1 = self.x
y1 = self.y
for i in range(4):
distance = math.hypot(self.pverticesx[i] - x1 , self.pverticesy[i] - y1)
distances.append(distance)
midpointx = (self.pverticesx[0] + self.pverticesx[2]) / 2
midpointy = (self.pverticesy[0] + self.pverticesy[2]) / 2
index = distances.index(min(distances))
pointx = self.pverticesx[index]
pointy = self.pverticesy[index]
vector1 = [x1 - midpointx , y1 - midpointy]
vector2 = [pointx - midpointx , pointy - midpointy]
num = 0
for i in [0 , 1]:
num = num + (vector1[i] * vector2[i])
den = math.sqrt(sum(map(lambda x : x * x , vector1))) * math.sqrt(sum(map(lambda x : x * x , vector2)))
degree = math.degrees(math.acos(num / den))
self.degrees = degree + self.degrees
if self.degrees > 360:
rotation = self.degrees / 360
self.degrees = self.degrees - (rotation * 360)
self.polyf.setTransformOriginPoint(midpointx , midpointy)
self.polyf.setRotation(self.degrees)
Here is a more exhaustive link to my code. RotateApp . Thanks in advance.