You need to use named functions.
Also, the click
variable needs to be outside the handler to increment.
var click_count = 0;
function myClick(event) {
click_count++;
if(click_count == 50) {
// to remove
canvas.removeEventListener('click', myClick);
}
}
// to add
canvas.addEventListener('click', myClick);
You could close around the click_counter
variable like this:
var myClick = (function( click_count ) {
var handler = function(event) {
click_count++;
if(click_count == 50) {
// to remove
canvas.removeEventListener('click', handler);
}
};
return handler;
})( 0 );
// to add
canvas.addEventListener('click', myClick);
This way you can increment the counter across several elements.
If you don't want that, and want each one to have its own counter, then do this:
var myClick = function( click_count ) {
var handler = function(event) {
click_count++;
if(click_count == 50) {
// to remove
canvas.removeEventListener('click', handler);
}
};
return handler;
};
// to add
canvas.addEventListener('click', myClick( 0 ));
if(click == 50) {
should beif( click === 50 )
orif( click >= 50 )
- they will not change the output, but for sanity reasons these checks make more sense. – Optometry