How to integrate Live555 in XCode (iOS SDK)
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I have to implement the live streaming from iphone to wowza server using rtsp h264. I did search and found one library Live555. I created the .a files along with include headers. But I am not able to use them in my XCode. As I used then then it start giving errors in understanding the c++ keyword "class". This is maybe because of .hh files.

Is anyone having idea, how to include live555 in ios application.

Thanks in advance...

Krems answered 2/10, 2013 at 16:49 Comment(6)
Its fairly easy but I to long an explanation for here, maybe we can chat or something, or if you have a specific build question just post it here in detail.Lipchitz
Thanks Michelle to reply on this. I am new on stack. Could you suggest any medium so that we can chat or skype etc.Krems
thanks Michelle to share this.Krems
hey, do you have sample code or sample url or sample project for using live555 in xcodeDiode
@MichelleCannon Are you still willing to explain how to integrate Live555 with Xcode? Because I have libLive555.a compiled from github github.com/weevilgenius/live555-ios but now I'm stuckContemporary
yes, its not the easiest thing to do but once you do it once , Unfortunately I am out of town until next tuesday , when I get back I would be more than willing to share code with you. are you trying to build a player or a server solution, I've down both . live 555 works fairly well on iOS but you will need to do some minor customization.Lipchitz

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