Every object's pivot
point is at its bounds.center
since you haven't explicitly declared another point. Because the bounding box of the transforming rectangle you've drawn offset by the rotation handle, you're transforming each pair of objects with respect to different centers. Try replacing initSelectionRectangle(path)
with:
function initSelectionRectangle(path) {
if(selectionRectangle!=null)
selectionRectangle.remove();
var reset = path.rotation==0 && path.scaling.x==1 && path.scaling.y==1;
var bounds;
if(reset)
{
console.log('reset');
bounds = path.bounds;
path.pInitialBounds = path.bounds;
}
else
{
console.log('no reset');
bounds = path.pInitialBounds;
}
console.log('bounds: ' + bounds);
b = bounds.clone().expand(10,10);
selectionRectangle = new Path.Rectangle(b);
selectionRectangle.pivot = selectionRectangle.position;
selectionRectangle.insert(2, new Point(b.center.x, b.top));
selectionRectangle.insert(2, new Point(b.center.x, b.top-25));
selectionRectangle.insert(2, new Point(b.center.x, b.top));
if(!reset)
{
selectionRectangle.position = path.bounds.center;
selectionRectangle.rotation = path.rotation;
selectionRectangle.scaling = path.scaling;
}
selectionRectangle.strokeWidth = 1;
selectionRectangle.strokeColor = 'blue';
selectionRectangle.name = "selection rectangle";
selectionRectangle.selected = true;
selectionRectangle.ppath = path;
selectionRectangle.ppath.pivot = selectionRectangle.pivot;
}
Here's a working sketch
+25
), and I this did not solve the problem. But I did not think about setting the pivot point, great! – Lindie