I have some strange problem with loading xib file in swift project. It's so frustrating because I already know how to do it in Obj-C. But since swift is swift so you can't do it like you did.. :/
So I have create IconTextFiled.xib and IconTextField.swift. (extends UITextField) In xib I fill field Class in Idenity inspector and in storyboard I do the same for some textFields. So we good to go just add loading from xib to init method? No.
In objc I would do it like this
- (instancetype)initWithCoder:(NSCoder *)coder
{
self = [super initWithCoder:coder];
if (self) {
NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"IconTextField" owner:self options:nil];
self = [nib objectAtIndex:0];
}
return self;
}
So I thought if I translate to swift it will be good.
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
let nib:NSArray = NSBundle.mainBundle().loadNibNamed("IconTextField", owner: self, options: nil)
self = nib.objectAtIndex(0)
}
But that doeasn't work. I don't know why but it try to create much more object and crash
Finally I found extension
extension IconTextField {
class func loadFromNibNamed(nibNamed: String, bundle : NSBundle? = nil) -> IconTextField? {
return UINib(
nibName: nibNamed,
bundle: bundle
).instantiateWithOwner(nil, options: nil)[0] as? IconTextField
}
}
So in ViewController it looks like
@IBOutlet var password: IconTextField!
override func viewDidLoad() {
super.viewDidLoad()
password = IconTextField.loadFromNibNamed("IconTextField")
}
And again fail. Could you tell me how you load and use xib files?
UPDATE
Ok following after Daniel anwser
My current code
class IconTextField: UITextField {
@IBOutlet var icon: UIImageView!
@IBOutlet weak var view: UIView!
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
NSLog("initWithCoder \(self)")
NSBundle.mainBundle().loadNibNamed("IconTextField", owner: self, options: nil)
self.addSubview(view)
}
}
Those two var are connected to those views
Consoleo output, was a lot bigger and end with EXC_BAD_ACCESS
2014-10-24 10:09:09.984 testproject[20337:3757479] initWithCoder <stensgroup.IconTextField: 0x7be7bfb0;>
2014-10-24 10:09:09.984 testproject[20337:3757479] initWithCoder <stensgroup.IconTextField: 0x7be7ddf0;>
2014-10-24 10:09:09.985 testproject[20337:3757479] initWithCoder <stensgroup.IconTextField: 0x7be7fa20;>
2014-10-24 10:09:09.985 testproject[20337:3757479] initWithCoder <stensgroup.IconTextField: 0x7be814f0;>
2014-10-24 10:09:09.986 testproject[20337:3757479] initWithCoder <stensgroup.IconTextField: 0x7be830c0;>
2014-10-24 10:09:10.083 testproject[20337:3757479] initWithCoder <stensgroup.IconTextField: 0x7d183270;>
2014-10-24 10:09:10.084 testproject[20337:3757479] initWithCoder <stensgroup.IconTextField: 0x7d187cd0;>
2014-10-24 10:09:10.084 testproject[20337:3757479] initWithCoder <stensgroup.IconTextField: 0x7d189960;>
It should be only two initWithCoder. It seams that func loadNibNamed is calling initWithCoder
UITextField
? I've seen it done forUITableViewCells
, but never a text field. – AnimalismIconTextField
will haveUIImgaeView
as icon. So that I don't have to attachUIImageView
every single time. – Streaky