I'm trying to hack a client together in C++ using Google's Protocol Buffers and boost::asio.
My problem is that I don't know how I can feed the protobuf message to asio. What I have is this:
// set up *sock - works
PlayerInfo info;
info.set_name(name);
// other stuff
Now I know that the following is wrong, but I'll post it anyways:
size_t request_length = info.ByteSize();
boost::asio::write(*sock, boost::asio::buffer(info, request_length));
I got as far as that I know that I have to pack my message differently into the buffer - but how?
Generally speaking, I'm having a hard time figuring out how boost::asio works. There are some tutorials, but they normally just cover sending standard data formats such as ints, which works out-of-the-box. I figured that my problem is serialization, but on the other hand I learned that protobuf should do this for me... and now I'm confused ;)
Thanks for your help!
--> Daniel Gehriger provided the solution, thanks a lot!