Removing objects from a layer using KineticJS
Asked Answered
M

3

14

I am currently working a project involving KineticJS.

I have to dynamically create and delete shapes constantly, but cannot seem to figure out how to do the latter. I've been trying to do:

 $ myLayer.remove(myShape)

because this is what most posts seem to recommend. But, the documentation says that this will remove the layer from the stage and not the shape from the layer. When I try this in project it in fact removes the layer from the stage.

So am I doing something wrong or is there some other way to remove a shape from a layer?

Mindful answered 6/10, 2012 at 5:53 Comment(1)
I don't know if there is a better way, but after reading some of the kinetic js code. I found if I do myShape.remove() the shape gets removed from the layer.Mindful
C
17

There are two functions that may be helpful.

  • childContainer.remove() removes the childContainer from it's parent.
  • parentContainer.removeChildren() removes all the children from this container.

Edit: This can also apply to shapes. Simply redraw the layer.

myShape.remove();
myLayer.draw();
Chantel answered 16/12, 2012 at 14:51 Comment(4)
thanx, i just wanted to know this! found out that you don´t even need to redraw the layer, after calling remove it´s gone immediately.Dulaney
How to restore it again??Concussion
@MahdiAlkhatib if you still have a reference to the children then simply add them to the layer / containerChantel
So if there are no variable pointing to it, it will be destroyed (garbage collected)??Concussion
D
2

Somewhere between Kinetic 4.0 and the latest version, remove(child) stopped working. removeChild(child) doesn't work either.

I resolved this problem by using child.remove();

Damocles answered 13/3, 2013 at 15:15 Comment(0)
V
0

U can use the prototype of kinetic function

Kinetic.Node.prototype.remove.call(removed_object);

baselayer.draw();

Veinstone answered 28/5, 2015 at 11:52 Comment(0)

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