Currently I'm using enums to represent a state in a little game experiment. I declare them like so:
namespace State {
enum Value {
MoveUp = 1 << 0, // 00001 == 1
MoveDown = 1 << 1, // 00010 == 2
MoveLeft = 1 << 2, // 00100 == 4
MoveRight = 1 << 3, // 01000 == 8
Still = 1 << 4, // 10000 == 16
Jump = 1 << 5
};
}
So that I can use them this way:
State::Value state = State::Value(0);
state = State::Value(state | State::MoveUp);
if (mState & State::MoveUp)
movement.y -= mPlayerSpeed;
But I'm wondering if this is the right way to implement bit flags. Isn't there a special container for bit flags? I heard about std::bitset
, is it what I should use? Do you know something more efficient?
Am I doing it right?
I forgot to point out I was overloading the basic operators of my enum:
inline State::Value operator|(State::Value a, State::Value b)
{ return static_cast<State::Value>(static_cast<int>(a) | static_cast<int>(b)); }
inline State::Value operator&(State::Value a, State::Value b)
{ return static_cast<State::Value>(static_cast<int>(a) & static_cast<int>(b)); }
inline State::Value& operator|=(State::Value& a, State::Value b)
{ return (State::Value&)((int&)a |= (int)b); }
I had to use a C-style cast for the |=
, it didn't work with a static_cast
- any idea why?
Abort
orError
... unnecessary processing. – Rudie