Android: Moving background image while navigating through Views
Asked Answered
D

4

14

What I want to have is a background image, which behaves like the stock homescreen or the weather app here: https://youtube.com/watch?v=i2Oh4GL5wBE#t=0m54s

I just need a not animated background image (like the road in that video) which scrolls "a bit" while swiping to another view. In my app, I would like to swipe through some ListViews with a scrolling background.

What I've tested:

  • ViewFlipper: I used big image and cut it vertically into 5 pieces. Then I set those cutted images in each Layout (displaying the ListViews) as background.
  • HorizontalScrollView: In the HorizontalScrollView I added a LinearLayout and set the big image as background. Then I used GestureDectector to add "snapping" when swiping through the ListViews.

Both worked, but that requires a really big image and I'm not sure if it scales correctly to different screen sizes. Also it doesn't behave like the original homescreen, where the background moves just a little bit while the foreground changes to the next View.

I read the post here: https://stackoverflow.com/questions/2943619/android-make-application-background-behave-like-homescreen-background

I checked the recommended Launcher.java which led me to the Workspace.java:

https://android.googlesource.com/platform/packages/apps/Launcher2/+/master/src/com/android/launcher2/Workspace.java

As far as I understand, it uses the WallpaperManager by setting Offsets.

 mWallpaperManager.setWallpaperOffsets(getWindowToken(),
                 Math.max(0.f, Math.min(mScrollX/(float)scrollRange, 1.f)), 0);

API says:

setWallpaperOffsets(IBinder windowToken, float xOffset, float yOffset) Set the position of the current wallpaper within any larger space, when that wallpaper is visible behind the given window.

But as far as I understand, this just changes the background image of the phone itself.

What can I do? Do you know an open source application or sample code which does the same? Probably I have to draw Canvas myself (never did before). Please give me some advice.

Dyanna answered 23/1, 2011 at 18:41 Comment(0)
D
10

Finally, I got it working (still need some modifcations). :)

I must admit that I wasn't able to do draw the background in the ViewGroup itself. Well, it worked, but I couldn't control the scrolling (scrolled too much). What I basically did, was merging 2 tutorials.

  • First one from here: Android Homescreen It switches between different layouts. So first of all, I set transparent backgrounds.
  • Second one from here: Draggable Symbols It drags symbols over the screen by touch (using the onDraw, as suggested). I reduced the symbols to a single one and changed it from ImageView to LinearLayout.

In that Layout I put the ViewGroup, did some little changes in the onTouchEvent and onInterceptTouchEvent, added some bad code and at last it worked. :)

If someone's interested, I'll clean up the code and post it here, but I'm ashamed of my coding style, it's a mess. ;)

Thank you very much, I appreciate your help! :)

UPDATE: So, here is the code:

MainActivity.java

package de.android.projects;

import android.app.Activity;
import android.os.Bundle;

public class MainActivity extends Activity {

    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
    }
}

MoveBackground.java

package de.android.projects;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.widget.LinearLayout;

/*
 * LinearLayout which moves the background image by touchEvents. 
 * Taken from: http://eagle.phys.utk.edu/guidry/android/DraggableSymbols.html
 * and changed a little bit
*/

public class MoveBackground extends LinearLayout{

    private Drawable background;     // background picture
    private float X = -300;             // Current x coordinate, upper left corner - 300
    private int scroll;

    public MoveBackground(Context context) {
        super(context);
    }

    public MoveBackground(Context context, AttributeSet attrs) {
        super(context);

        background = context.getResources().getDrawable(R.drawable.backgroundpicture);
//just for tests, not really optimized yet :) 
    background.setBounds(0,0,1000,getResources().getDisplayMetrics().heightPixels);

        setWillNotDraw(false);
    }

    /* 
     * Don't need these methods, maybe later for gesture improvements
     */
    /*
    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        onTouchEvent(ev);
        return false;
    }

    @Override
    public boolean onTouchEvent(MotionEvent ev) {
        final int action = ev.getAction();

        switch (action) {
            // MotionEvent class constant signifying a finger-drag event  
            case MotionEvent.ACTION_MOVE: {
                // Request a redraw
                invalidate();
                break;
            }
            // MotionEvent class constant signifying a finger-up event
            case MotionEvent.ACTION_UP:
                invalidate();  // Request redraw
                break;
        }
        return true;
    }
    */


    // This method will be called each time the screen is redrawn. 
    // When to redraw is under Android control, but we can request a redraw 
    // using the method invalidate() inherited from the View superclass.

    @Override
    public void onDraw(Canvas canvas) {
        super.onDraw(canvas);    

     // get the object movement
        if (BadScrollHelp.getScrollX() != scroll){
            //reduce the scrolling
            X -= scroll / 5;
            scroll = BadScrollHelp.getScrollX();
        }

        // Draw background image at its current locations
        canvas.save();
        canvas.translate(X,0);
        background.draw(canvas);
        canvas.restore();
    }
}

ViewFlipper.java

package de.android.projects;

import android.content.Context;
import android.os.Parcel;
import android.os.Parcelable;
import android.util.Log;
import android.content.res.TypedArray;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewConfiguration;
import android.widget.Scroller;

/*
 * Flip different views. Taken from tutorial there http://android-projects.de/2011/01/04/android-homescreen-view-flipper/
 */

public class ViewFlipper extends ViewGroup {
    private Scroller mScroller;
    private VelocityTracker mVelocityTracker;

    private int mScrollX = 0;
    private int mCurrentScreen = 0;

    private float mLastMotionX;

    private static final String LOG_TAG = "DragableSpace";

    private static final int SNAP_VELOCITY = 1000;

    private final static int TOUCH_STATE_REST = 0;
    private final static int TOUCH_STATE_SCROLLING = 1;

    private int mTouchState = TOUCH_STATE_REST;

    private int mTouchSlop = 0;

    public ViewFlipper(Context context) {
        super(context);
        mScroller = new Scroller(context);

        mTouchSlop = ViewConfiguration.get(getContext()).getScaledTouchSlop();

        this.setLayoutParams(new ViewGroup.LayoutParams(
                    ViewGroup.LayoutParams.WRAP_CONTENT,
                    ViewGroup.LayoutParams.FILL_PARENT));

       setWillNotDraw(false);
       requestDisallowInterceptTouchEvent(true);
    }


    public ViewFlipper(Context context, AttributeSet attrs) {
        super(context, attrs);
        TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.DragableSpace);
        mCurrentScreen = a.getInteger(R.styleable.DragableSpace_default_screen, 0);

        mScroller = new Scroller(context);

        mTouchSlop = ViewConfiguration.get(getContext()).getScaledTouchSlop();

        this.setLayoutParams(new ViewGroup.LayoutParams(
                    ViewGroup.LayoutParams.WRAP_CONTENT ,
                    ViewGroup.LayoutParams.FILL_PARENT));

        setWillNotDraw(false);
        requestDisallowInterceptTouchEvent(true);
    }


    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        /*
         * This method JUST determines whether we want to intercept the motion.
         * If we return true, onTouchEvent will be called and we do the actual
         * scrolling there.
         */

        /*
         * Shortcut the most recurring case: the user is in the dragging state
         * and he is moving his finger. We want to intercept this motion.
         */
        final int action = ev.getAction();
        if ((action == MotionEvent.ACTION_MOVE)
                && (mTouchState != TOUCH_STATE_REST)) {
            return true;
                }

        final float x = ev.getX();

        switch (action) {
            case MotionEvent.ACTION_MOVE:
                /*
                 * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
                 * whether the user has moved far enough from his original down touch.
                 */

                /*
                 * Locally do absolute value. mLastMotionX is set to the y value
                 * of the down event.
                 */
                final int xDiff = (int) Math.abs(x - mLastMotionX);
                boolean xMoved = xDiff > mTouchSlop + 50;

                if (xMoved) {
                    // Scroll if the user moved far enough along the X axis then
                    mTouchState = TOUCH_STATE_SCROLLING;
                }
                break;

            case MotionEvent.ACTION_DOWN:
                // Remember location of down touch
                mLastMotionX = x;
                /*
                 * If being flinged and user touches the screen, initiate drag;
                 * otherwise don't.  mScroller.isFinished should be false when
                 * being flinged.
                 */
                mTouchState = mScroller.isFinished() ? TOUCH_STATE_REST : TOUCH_STATE_SCROLLING;
                break;

            case MotionEvent.ACTION_CANCEL:
            case MotionEvent.ACTION_UP:
                // Release the drag
                mTouchState = TOUCH_STATE_REST;
                break;
        }

        /*
         * The only time we want to intercept motion events is if we are in the
         * drag mode.
         */
        return mTouchState != TOUCH_STATE_REST;
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        if (mVelocityTracker == null) {
            mVelocityTracker = VelocityTracker.obtain();
        }
        mVelocityTracker.addMovement(event);

        final int action = event.getAction();
        final float x = event.getX();

        switch (action) {
            case MotionEvent.ACTION_DOWN:
                Log.i(LOG_TAG, "event : down");
                /*
                 * If being flinged and user touches, stop the fling. isFinished
                 * will be false if being flinged.
                 */
                if (!mScroller.isFinished()) {
                    mScroller.abortAnimation();
                }

                // Remember where the motion event started
                mLastMotionX = x;

                break;
            case MotionEvent.ACTION_MOVE:
                // Scroll to follow the motion event
                final int deltaX = (int) (mLastMotionX - x);
                mLastMotionX = x;

                if (deltaX < 0) {
                    if (mScrollX > 0) {
                        BadScrollHelp.setScrollX(deltaX);
                        scrollBy(Math.max(-mScrollX, deltaX), 0);
                    }
                } else if (deltaX > 0) {
                    final int availableToScroll = getChildAt(getChildCount() - 1)
                        .getRight()
                        - mScrollX - getWidth();
                    if (availableToScroll > 0) {
                        BadScrollHelp.setScrollX(deltaX);
                        scrollBy(Math.min(availableToScroll, deltaX), 0);
                    }
                }

                // Request a redraw
                invalidate();
                break;
            case MotionEvent.ACTION_UP:
                Log.i(LOG_TAG, "event : up");
                final VelocityTracker velocityTracker = mVelocityTracker;
                velocityTracker.computeCurrentVelocity(1000);
                int velocityX = (int) velocityTracker.getXVelocity();

                if (velocityX > SNAP_VELOCITY && mCurrentScreen > 0) {
                    // Fling hard enough to move left
                    snapToScreen(mCurrentScreen - 1);
                } else if (velocityX < -SNAP_VELOCITY
                        && mCurrentScreen < getChildCount() - 1) {
                    // Fling hard enough to move right
                    snapToScreen(mCurrentScreen + 1);
                } else {
                    snapToDestination();
                }

                if (mVelocityTracker != null) {
                    mVelocityTracker.recycle();
                    mVelocityTracker = null;
                }
                mTouchState = TOUCH_STATE_REST;
                //neu unten
                invalidate();  // Request redraw
                break;
            case MotionEvent.ACTION_CANCEL:
                Log.i(LOG_TAG, "event : cancel");
                mTouchState = TOUCH_STATE_REST;
        }
        mScrollX = this.getScrollX();

        return true;
    }

    private void snapToDestination() {
        final int screenWidth = getWidth();
        final int whichScreen = (mScrollX + (screenWidth / 2)) / screenWidth;
        Log.i(LOG_TAG, "from des");
        snapToScreen(whichScreen);
    }

    public void snapToScreen(int whichScreen) {         
        Log.i(LOG_TAG, "snap To Screen " + whichScreen);
        mCurrentScreen = whichScreen;
        BadScrollHelp.setCurrentScreen(mCurrentScreen);
        final int newX = whichScreen * getWidth();
        final int delta = newX - mScrollX;
        mScroller.startScroll(mScrollX, 0, delta, 0, Math.abs(delta) * 2);

        invalidate();
    }

    public void setToScreen(int whichScreen) {
        Log.i(LOG_TAG, "set To Screen " + whichScreen);
        mCurrentScreen = whichScreen;
        BadScrollHelp.setCurrentScreen(mCurrentScreen);
        final int newX = whichScreen * getWidth();
        mScroller.startScroll(newX, 0, 0, 0, 10);             
        invalidate();
    }

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        int childLeft = 0;

        final int count = getChildCount();
        for (int i = 0; i < count; i++) {
            final View child = getChildAt(i);
            if (child.getVisibility() != View.GONE) {
                final int childWidth = child.getMeasuredWidth();
                child.layout(childLeft, 0, childLeft + childWidth, child
                        .getMeasuredHeight());
                childLeft += childWidth;
            }
        }

    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        final int width = MeasureSpec.getSize(widthMeasureSpec);
        final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
        if (widthMode != MeasureSpec.EXACTLY) {
            //throw new IllegalStateException("error mode.");
        }

        final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
        if (heightMode != MeasureSpec.EXACTLY) {
            //throw new IllegalStateException("error mode.");
        }

        // The children are given the same width and height as the workspace
        final int count = getChildCount();
        for (int i = 0; i < count; i++) {
            getChildAt(i).measure(widthMeasureSpec, heightMeasureSpec);
        }
        Log.i(LOG_TAG, "moving to screen "+mCurrentScreen);
        scrollTo(mCurrentScreen * width, 0);    
    }  

    @Override
    public void computeScroll() {
        if (mScroller.computeScrollOffset()) {
            mScrollX = mScroller.getCurrX();
            scrollTo(mScrollX, 0);
            postInvalidate();
        }
    }

    /**
     * Return the parceable instance to be saved
     */
    @Override
    protected Parcelable onSaveInstanceState() {
      final SavedState state = new SavedState(super.onSaveInstanceState());
      state.currentScreen = mCurrentScreen;
      return state;
    }


    /**
     * Restore the previous saved current screen
     */
    @Override
    protected void onRestoreInstanceState(Parcelable state) {
      SavedState savedState = (SavedState) state;
      super.onRestoreInstanceState(savedState.getSuperState());
      if (savedState.currentScreen != -1) {
        mCurrentScreen = savedState.currentScreen;
        BadScrollHelp.setCurrentScreen(mCurrentScreen);
      }
    }

    // ========================= INNER CLASSES ==============================

    public interface onViewChangedEvent{      
      void onViewChange (int currentViewIndex);
    }

    /**
     * A SavedState which save and load the current screen
     */
    public static class SavedState extends BaseSavedState {
      int currentScreen = -1;

      /**
       * Internal constructor
       * 
       * @param superState
       */
      SavedState(Parcelable superState) {
        super(superState);
      }

      /**
       * Private constructor
       * 
       * @param in
       */
      private SavedState(Parcel in) {
        super(in);
        currentScreen = in.readInt();
      }

      /**
       * Save the current screen
       */
      @Override
      public void writeToParcel(Parcel out, int flags) {
        super.writeToParcel(out, flags);
        out.writeInt(currentScreen);
      }

      /**
       * Return a Parcelable creator
       */
      public static final Parcelable.Creator<SavedState> CREATOR = new Parcelable.Creator<SavedState>() {
        public SavedState createFromParcel(Parcel in) {
          return new SavedState(in);
        }

        public SavedState[] newArray(int size) {
          return new SavedState[size];
        }
      };
    }
}

BadScrollHelp.java

package de.android.projects;

public class BadScrollHelp {
    private static int scrollX = 0;
    private static int currentScreen = 0;

    public static synchronized void setScrollX(int scroll){
        scrollX = scroll;
    }

    public static synchronized void setCurrentScreen(int screen){
        currentScreen = screen;
    }

    public static synchronized int getScrollX(){
        return scrollX;
    }

    public static synchronized int getCurrentScreen(){
        return currentScreen;
    }

}

main.xml

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical">

    <de.android.projects.MoveBackground
        xmlns:app="http://schemas.android.com/apk/res/de.android.projects"
        android:id="@+id/space1"
        android:layout_width="fill_parent" 
        android:layout_height="fill_parent" >   

        <de.android.projects.ViewFlipper
            xmlns:app="http://schemas.android.com/apk/res/de.android.projects"
            android:id="@+id/space"
            android:layout_width="fill_parent" 
            android:layout_height="fill_parent" 
            app:default_screen="0" >
            <include android:id="@+id/left" layout="@layout/left_screen" />
            <include android:id="@+id/center" layout="@layout/initial_screen" />
            <include android:id="@+id/right" layout="@layout/right_screen" />
        </de.android.projects.ViewFlipper>

    </de.android.projects.MoveBackground>

</FrameLayout>

left_screen.xml, right_screen.xml and initial_screen.xml

<LinearLayout 
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:background="#00000000"
    android:layout_width="fill_parent" 
    android:layout_height="fill_parent"
    android:orientation="vertical" >

    <LinearLayout android:layout_width="fill_parent" 
                android:layout_height="fill_parent"
                android:orientation="vertical" >

        <Button android:layout_width="100dip"
                android:layout_height="50dip"
                android:text="Button" />

    </LinearLayout>

</LinearLayout>

attrs.xml (in values folder)

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <declare-styleable name="DragableSpace">
        <attr name="default_screen" format="integer"/>
    </declare-styleable>
</resources>

So, finally, that's it. The onDraw method still needs some modification. I'm unhappy with this solution so far, because it must be possible to use the onDraw method in the ViewGroup, I think. But I couldn't figure it out. Also, setting variables with static methods seems to be a dirty trick.

Would be glad if someone could give me advice how to pass those events from the ViewFlipper to the parent MoveBackground class. Or how to include the MoveBackground drawing method into the ViewFlipper.

I could integrate the ViewFlipper class into the MoveBackground class and do a addView(viewFlipper) programmatically. Than I would not need that static workaround anymore. :)

Dyanna answered 26/1, 2011 at 23:22 Comment(5)
It would be good to see the code, just to get some ideas. I am thinking of having an animated background behind a standard layout, but still looking for the best approach.Rutter
This looks good, however I would like to try the code first to see waht it can do. How big is your background image? And can you post R.styleable.DragableSpace and DragableSpace_default_screen as that is missing... Exlipse is also complaining about app:default_screen="0" in main.xmlRutter
I've got it working. I think new android developers can learn from this example many things. The only way to make backround movement smooth, I believe would be if it is driven by another thread which would slow down it response and make it more elastic. For that purpose, I was told, SurfaceView is required as it supports the use of another thread. Thanks for this!Rutter
I added the missing attrs.xml. Was refactoring it and forgot to add this. :) In the next days I'll try to smooth the whole thing and post it in my blog including the project source code.Dyanna
Thanks and its working fine, but could it scroll automatically(left to right and right to left)Indisposed
P
10

Kind of old question...

I implemented something similar, also overriding onDraw in the ViewPager.

I posted all the code here

Panlogism answered 5/2, 2013 at 18:3 Comment(2)
Is there any way of do this, but with two images?Purveyor
You mean have one image next to another? I'm sure it's possible to change the code to do that...Panlogism
A
5

The simplest way to achieve this is to draw the image yourself on the Canvas passed to onDraw(Canvas). This is what Launcher used to do before we introduced the wallpaper offsets API.

Ambala answered 23/1, 2011 at 20:56 Comment(3)
Alright. I thought I had to go this way. I will try this tomorrow. Thanks :)Dyanna
Then the question is can one add normal views over a drawn canvas?Rutter
Yes you can, just use a ViewGroup.Ambala
I
0

Very useful solution Rainer, thanks a lot, this was really helpful but I noticed that

Drawable.draw(canvas) 

works out to be really slow when compared to

Canvas.drawBitmap(bitmap,srcRect,dstRect,mPaint)

try it out!

Iggy answered 22/5, 2011 at 20:4 Comment(0)

© 2022 - 2024 — McMap. All rights reserved.